playcanvas
Version:
PlayCanvas WebGL game engine
123 lines (120 loc) • 3.46 kB
JavaScript
import { EventHandler } from '../../core/event-handler.js';
import { Color } from '../../core/math/color.js';
import { Vec2 } from '../../core/math/vec2.js';
import { Vec3 } from '../../core/math/vec3.js';
import { Vec4 } from '../../core/math/vec4.js';
class ComponentSystem extends EventHandler {
constructor(app){
super();
this.app = app;
this.store = {};
this.schema = [];
}
addComponent(entity, data = {}) {
const component = new this.ComponentType(this, entity);
const componentData = new this.DataType();
this.store[entity.getGuid()] = {
entity: entity,
data: componentData
};
entity[this.id] = component;
entity.c[this.id] = component;
this.initializeComponentData(component, data, []);
this.fire('add', entity, component);
return component;
}
removeComponent(entity) {
const id = this.id;
const record = this.store[entity.getGuid()];
const component = entity.c[id];
component.fire('beforeremove');
this.fire('beforeremove', entity, component);
delete this.store[entity.getGuid()];
entity[id] = undefined;
delete entity.c[id];
this.fire('remove', entity, record.data);
}
cloneComponent(entity, clone) {
const src = this.store[entity.getGuid()];
return this.addComponent(clone, src.data);
}
initializeComponentData(component, data = {}, properties) {
for(let i = 0, len = properties.length; i < len; i++){
const descriptor = properties[i];
let name, type;
if (typeof descriptor === 'object') {
name = descriptor.name;
type = descriptor.type;
} else {
name = descriptor;
type = undefined;
}
let value = data[name];
if (value !== undefined) {
if (type !== undefined) {
value = convertValue(value, type);
}
component[name] = value;
} else {
component[name] = component.data[name];
}
}
if (component.enabled && component.entity.enabled) {
component.onEnable();
}
}
getPropertiesOfType(type) {
const matchingProperties = [];
const schema = this.schema || [];
schema.forEach((descriptor)=>{
if (descriptor && typeof descriptor === 'object' && descriptor.type === type) {
matchingProperties.push(descriptor);
}
});
return matchingProperties;
}
destroy() {
this.off();
}
}
function convertValue(value, type) {
if (!value) {
return value;
}
switch(type){
case 'rgb':
if (value instanceof Color) {
return value.clone();
}
return new Color(value[0], value[1], value[2]);
case 'rgba':
if (value instanceof Color) {
return value.clone();
}
return new Color(value[0], value[1], value[2], value[3]);
case 'vec2':
if (value instanceof Vec2) {
return value.clone();
}
return new Vec2(value[0], value[1]);
case 'vec3':
if (value instanceof Vec3) {
return value.clone();
}
return new Vec3(value[0], value[1], value[2]);
case 'vec4':
if (value instanceof Vec4) {
return value.clone();
}
return new Vec4(value[0], value[1], value[2], value[3]);
case 'boolean':
case 'number':
case 'string':
return value;
case 'entity':
return value;
default:
throw new Error(`Could not convert unhandled type: ${type}`);
}
}
export { ComponentSystem };