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playcanvas

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PlayCanvas WebGL game engine

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import { now } from '../../../core/time.js'; import { ObjectPool } from '../../../core/object-pool.js'; import { Vec3 } from '../../../core/math/vec3.js'; import { Component } from '../component.js'; import { ComponentSystem } from '../system.js'; import { BODYFLAG_NORESPONSE_OBJECT } from './constants.js'; import { RigidBodyComponent } from './component.js'; import { RigidBodyComponentData } from './data.js'; let ammoRayStart, ammoRayEnd; class RaycastResult { constructor(entity, point, normal, hitFraction){ this.entity = entity; this.point = point; this.normal = normal; this.hitFraction = hitFraction; } } class SingleContactResult { constructor(a, b, contactPoint){ if (arguments.length !== 0) { this.a = a; this.b = b; this.impulse = contactPoint.impulse; this.localPointA = contactPoint.localPoint; this.localPointB = contactPoint.localPointOther; this.pointA = contactPoint.point; this.pointB = contactPoint.pointOther; this.normal = contactPoint.normal; } else { this.a = null; this.b = null; this.impulse = 0; this.localPointA = new Vec3(); this.localPointB = new Vec3(); this.pointA = new Vec3(); this.pointB = new Vec3(); this.normal = new Vec3(); } } } class ContactPoint { constructor(localPoint = new Vec3(), localPointOther = new Vec3(), point = new Vec3(), pointOther = new Vec3(), normal = new Vec3(), impulse = 0){ this.localPoint = localPoint; this.localPointOther = localPointOther; this.point = point; this.pointOther = pointOther; this.normal = normal; this.impulse = impulse; } } class ContactResult { constructor(other, contacts){ this.other = other; this.contacts = contacts; } } const _schema = [ 'enabled' ]; class RigidBodyComponentSystem extends ComponentSystem { static{ this.EVENT_CONTACT = 'contact'; } constructor(app){ super(app), this.maxSubSteps = 10, this.fixedTimeStep = 1 / 60, this.gravity = new Vec3(0, -9.81, 0), this._gravityFloat32 = new Float32Array(3), this._dynamic = [], this._kinematic = [], this._triggers = [], this._compounds = []; this.id = 'rigidbody'; this._stats = app.stats.frame; this.ComponentType = RigidBodyComponent; this.DataType = RigidBodyComponentData; this.contactPointPool = null; this.contactResultPool = null; this.singleContactResultPool = null; this.schema = _schema; this.collisions = {}; this.frameCollisions = {}; this.on('beforeremove', this.onBeforeRemove, this); } onLibraryLoaded() { if (typeof Ammo !== 'undefined') { this.collisionConfiguration = new Ammo.btDefaultCollisionConfiguration(); this.dispatcher = new Ammo.btCollisionDispatcher(this.collisionConfiguration); this.overlappingPairCache = new Ammo.btDbvtBroadphase(); this.solver = new Ammo.btSequentialImpulseConstraintSolver(); this.dynamicsWorld = new Ammo.btDiscreteDynamicsWorld(this.dispatcher, this.overlappingPairCache, this.solver, this.collisionConfiguration); if (this.dynamicsWorld.setInternalTickCallback) { const checkForCollisionsPointer = Ammo.addFunction(this._checkForCollisions.bind(this), 'vif'); this.dynamicsWorld.setInternalTickCallback(checkForCollisionsPointer); } ammoRayStart = new Ammo.btVector3(); ammoRayEnd = new Ammo.btVector3(); RigidBodyComponent.onLibraryLoaded(); this.contactPointPool = new ObjectPool(ContactPoint, 1); this.contactResultPool = new ObjectPool(ContactResult, 1); this.singleContactResultPool = new ObjectPool(SingleContactResult, 1); this.app.systems.on('update', this.onUpdate, this); } else { this.app.systems.off('update', this.onUpdate, this); } } initializeComponentData(component, data, properties) { const props = [ 'mass', 'linearDamping', 'angularDamping', 'linearFactor', 'angularFactor', 'friction', 'rollingFriction', 'restitution', 'type', 'group', 'mask' ]; for (const property of props){ if (data.hasOwnProperty(property)) { const value = data[property]; if (Array.isArray(value)) { component[property] = new Vec3(value[0], value[1], value[2]); } else { component[property] = value; } } } super.initializeComponentData(component, data, [ 'enabled' ]); } cloneComponent(entity, clone) { const rigidbody = entity.rigidbody; const data = { enabled: rigidbody.enabled, mass: rigidbody.mass, linearDamping: rigidbody.linearDamping, angularDamping: rigidbody.angularDamping, linearFactor: [ rigidbody.linearFactor.x, rigidbody.linearFactor.y, rigidbody.linearFactor.z ], angularFactor: [ rigidbody.angularFactor.x, rigidbody.angularFactor.y, rigidbody.angularFactor.z ], friction: rigidbody.friction, rollingFriction: rigidbody.rollingFriction, restitution: rigidbody.restitution, type: rigidbody.type, group: rigidbody.group, mask: rigidbody.mask }; return this.addComponent(clone, data); } onBeforeRemove(entity, component) { if (component.enabled) { component.enabled = false; } if (component.body) { this.destroyBody(component.body); component.body = null; } } addBody(body, group, mask) { if (group !== undefined && mask !== undefined) { this.dynamicsWorld.addRigidBody(body, group, mask); } else { this.dynamicsWorld.addRigidBody(body); } } removeBody(body) { this.dynamicsWorld.removeRigidBody(body); } createBody(mass, shape, transform) { const localInertia = new Ammo.btVector3(0, 0, 0); if (mass !== 0) { shape.calculateLocalInertia(mass, localInertia); } const motionState = new Ammo.btDefaultMotionState(transform); const bodyInfo = new Ammo.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia); const body = new Ammo.btRigidBody(bodyInfo); Ammo.destroy(bodyInfo); Ammo.destroy(localInertia); return body; } destroyBody(body) { const motionState = body.getMotionState(); if (motionState) { Ammo.destroy(motionState); } Ammo.destroy(body); } raycastFirst(start, end, options = {}) { if (options.filterTags || options.filterCallback) { options.sort = true; return this.raycastAll(start, end, options)[0] || null; } let result = null; ammoRayStart.setValue(start.x, start.y, start.z); ammoRayEnd.setValue(end.x, end.y, end.z); const rayCallback = new Ammo.ClosestRayResultCallback(ammoRayStart, ammoRayEnd); if (typeof options.filterCollisionGroup === 'number') { rayCallback.set_m_collisionFilterGroup(options.filterCollisionGroup); } if (typeof options.filterCollisionMask === 'number') { rayCallback.set_m_collisionFilterMask(options.filterCollisionMask); } this.dynamicsWorld.rayTest(ammoRayStart, ammoRayEnd, rayCallback); if (rayCallback.hasHit()) { const collisionObj = rayCallback.get_m_collisionObject(); const body = Ammo.castObject(collisionObj, Ammo.btRigidBody); if (body) { const point = rayCallback.get_m_hitPointWorld(); const normal = rayCallback.get_m_hitNormalWorld(); result = new RaycastResult(body.entity, new Vec3(point.x(), point.y(), point.z()), new Vec3(normal.x(), normal.y(), normal.z()), rayCallback.get_m_closestHitFraction()); } } Ammo.destroy(rayCallback); return result; } raycastAll(start, end, options = {}) { const results = []; ammoRayStart.setValue(start.x, start.y, start.z); ammoRayEnd.setValue(end.x, end.y, end.z); const rayCallback = new Ammo.AllHitsRayResultCallback(ammoRayStart, ammoRayEnd); if (typeof options.filterCollisionGroup === 'number') { rayCallback.set_m_collisionFilterGroup(options.filterCollisionGroup); } if (typeof options.filterCollisionMask === 'number') { rayCallback.set_m_collisionFilterMask(options.filterCollisionMask); } this.dynamicsWorld.rayTest(ammoRayStart, ammoRayEnd, rayCallback); if (rayCallback.hasHit()) { const collisionObjs = rayCallback.get_m_collisionObjects(); const points = rayCallback.get_m_hitPointWorld(); const normals = rayCallback.get_m_hitNormalWorld(); const hitFractions = rayCallback.get_m_hitFractions(); const numHits = collisionObjs.size(); for(let i = 0; i < numHits; i++){ const body = Ammo.castObject(collisionObjs.at(i), Ammo.btRigidBody); if (body && body.entity) { if (options.filterTags && !body.entity.tags.has(...options.filterTags) || options.filterCallback && !options.filterCallback(body.entity)) { continue; } const point = points.at(i); const normal = normals.at(i); const result = new RaycastResult(body.entity, new Vec3(point.x(), point.y(), point.z()), new Vec3(normal.x(), normal.y(), normal.z()), hitFractions.at(i)); results.push(result); } } if (options.sort) { results.sort((a, b)=>a.hitFraction - b.hitFraction); } } Ammo.destroy(rayCallback); return results; } _storeCollision(entity, other) { let isNewCollision = false; const guid = entity.getGuid(); this.collisions[guid] = this.collisions[guid] || { others: [], entity: entity }; if (this.collisions[guid].others.indexOf(other) < 0) { this.collisions[guid].others.push(other); isNewCollision = true; } this.frameCollisions[guid] = this.frameCollisions[guid] || { others: [], entity: entity }; this.frameCollisions[guid].others.push(other); return isNewCollision; } _createContactPointFromAmmo(contactPoint) { const localPointA = contactPoint.get_m_localPointA(); const localPointB = contactPoint.get_m_localPointB(); const positionWorldOnA = contactPoint.getPositionWorldOnA(); const positionWorldOnB = contactPoint.getPositionWorldOnB(); const normalWorldOnB = contactPoint.get_m_normalWorldOnB(); const contact = this.contactPointPool.allocate(); contact.localPoint.set(localPointA.x(), localPointA.y(), localPointA.z()); contact.localPointOther.set(localPointB.x(), localPointB.y(), localPointB.z()); contact.point.set(positionWorldOnA.x(), positionWorldOnA.y(), positionWorldOnA.z()); contact.pointOther.set(positionWorldOnB.x(), positionWorldOnB.y(), positionWorldOnB.z()); contact.normal.set(normalWorldOnB.x(), normalWorldOnB.y(), normalWorldOnB.z()); contact.impulse = contactPoint.getAppliedImpulse(); return contact; } _createReverseContactPointFromAmmo(contactPoint) { const localPointA = contactPoint.get_m_localPointA(); const localPointB = contactPoint.get_m_localPointB(); const positionWorldOnA = contactPoint.getPositionWorldOnA(); const positionWorldOnB = contactPoint.getPositionWorldOnB(); const normalWorldOnB = contactPoint.get_m_normalWorldOnB(); const contact = this.contactPointPool.allocate(); contact.localPointOther.set(localPointA.x(), localPointA.y(), localPointA.z()); contact.localPoint.set(localPointB.x(), localPointB.y(), localPointB.z()); contact.pointOther.set(positionWorldOnA.x(), positionWorldOnA.y(), positionWorldOnA.z()); contact.point.set(positionWorldOnB.x(), positionWorldOnB.y(), positionWorldOnB.z()); contact.normal.set(normalWorldOnB.x(), normalWorldOnB.y(), normalWorldOnB.z()); contact.impulse = contactPoint.getAppliedImpulse(); return contact; } _createSingleContactResult(a, b, contactPoint) { const result = this.singleContactResultPool.allocate(); result.a = a; result.b = b; result.localPointA = contactPoint.localPoint; result.localPointB = contactPoint.localPointOther; result.pointA = contactPoint.point; result.pointB = contactPoint.pointOther; result.normal = contactPoint.normal; result.impulse = contactPoint.impulse; return result; } _createContactResult(other, contacts) { const result = this.contactResultPool.allocate(); result.other = other; result.contacts = contacts; return result; } _cleanOldCollisions() { for(const guid in this.collisions){ if (this.collisions.hasOwnProperty(guid)) { const frameCollision = this.frameCollisions[guid]; const collision = this.collisions[guid]; const entity = collision.entity; const entityCollision = entity.collision; const entityRigidbody = entity.rigidbody; const others = collision.others; const length = others.length; let i = length; while(i--){ const other = others[i]; if (!frameCollision || frameCollision.others.indexOf(other) < 0) { others.splice(i, 1); if (entity.trigger) { if (entityCollision) { entityCollision.fire('triggerleave', other); } if (other.rigidbody) { other.rigidbody.fire('triggerleave', entity); } } else if (!other.trigger) { if (entityRigidbody) { entityRigidbody.fire('collisionend', other); } if (entityCollision) { entityCollision.fire('collisionend', other); } } } } if (others.length === 0) { delete this.collisions[guid]; } } } } _hasContactEvent(entity) { const c = entity.collision; if (c && (c.hasEvent('collisionstart') || c.hasEvent('collisionend') || c.hasEvent('contact'))) { return true; } const r = entity.rigidbody; return r && (r.hasEvent('collisionstart') || r.hasEvent('collisionend') || r.hasEvent('contact')); } _checkForCollisions(world, timeStep) { const dynamicsWorld = Ammo.wrapPointer(world, Ammo.btDynamicsWorld); const dispatcher = dynamicsWorld.getDispatcher(); const numManifolds = dispatcher.getNumManifolds(); this.frameCollisions = {}; for(let i = 0; i < numManifolds; i++){ const manifold = dispatcher.getManifoldByIndexInternal(i); const body0 = manifold.getBody0(); const body1 = manifold.getBody1(); const wb0 = Ammo.castObject(body0, Ammo.btRigidBody); const wb1 = Ammo.castObject(body1, Ammo.btRigidBody); const e0 = wb0.entity; const e1 = wb1.entity; if (!e0 || !e1) { continue; } const flags0 = wb0.getCollisionFlags(); const flags1 = wb1.getCollisionFlags(); const numContacts = manifold.getNumContacts(); const forwardContacts = []; const reverseContacts = []; let newCollision; if (numContacts > 0) { if (flags0 & BODYFLAG_NORESPONSE_OBJECT || flags1 & BODYFLAG_NORESPONSE_OBJECT) { const e0Events = e0.collision && (e0.collision.hasEvent('triggerenter') || e0.collision.hasEvent('triggerleave')); const e1Events = e1.collision && (e1.collision.hasEvent('triggerenter') || e1.collision.hasEvent('triggerleave')); const e0BodyEvents = e0.rigidbody && (e0.rigidbody.hasEvent('triggerenter') || e0.rigidbody.hasEvent('triggerleave')); const e1BodyEvents = e1.rigidbody && (e1.rigidbody.hasEvent('triggerenter') || e1.rigidbody.hasEvent('triggerleave')); if (e0Events) { newCollision = this._storeCollision(e0, e1); if (newCollision && !(flags1 & BODYFLAG_NORESPONSE_OBJECT)) { e0.collision.fire('triggerenter', e1); } } if (e1Events) { newCollision = this._storeCollision(e1, e0); if (newCollision && !(flags0 & BODYFLAG_NORESPONSE_OBJECT)) { e1.collision.fire('triggerenter', e0); } } if (e0BodyEvents) { if (!newCollision) { newCollision = this._storeCollision(e1, e0); } if (newCollision) { e0.rigidbody.fire('triggerenter', e1); } } if (e1BodyEvents) { if (!newCollision) { newCollision = this._storeCollision(e0, e1); } if (newCollision) { e1.rigidbody.fire('triggerenter', e0); } } } else { const e0Events = this._hasContactEvent(e0); const e1Events = this._hasContactEvent(e1); const globalEvents = this.hasEvent('contact'); if (globalEvents || e0Events || e1Events) { for(let j = 0; j < numContacts; j++){ const btContactPoint = manifold.getContactPoint(j); const contactPoint = this._createContactPointFromAmmo(btContactPoint); if (e0Events || e1Events) { forwardContacts.push(contactPoint); const reverseContactPoint = this._createReverseContactPointFromAmmo(btContactPoint); reverseContacts.push(reverseContactPoint); } if (globalEvents) { const result = this._createSingleContactResult(e0, e1, contactPoint); this.fire('contact', result); } } if (e0Events) { const forwardResult = this._createContactResult(e1, forwardContacts); newCollision = this._storeCollision(e0, e1); if (e0.collision) { e0.collision.fire('contact', forwardResult); if (newCollision) { e0.collision.fire('collisionstart', forwardResult); } } if (e0.rigidbody) { e0.rigidbody.fire('contact', forwardResult); if (newCollision) { e0.rigidbody.fire('collisionstart', forwardResult); } } } if (e1Events) { const reverseResult = this._createContactResult(e0, reverseContacts); newCollision = this._storeCollision(e1, e0); if (e1.collision) { e1.collision.fire('contact', reverseResult); if (newCollision) { e1.collision.fire('collisionstart', reverseResult); } } if (e1.rigidbody) { e1.rigidbody.fire('contact', reverseResult); if (newCollision) { e1.rigidbody.fire('collisionstart', reverseResult); } } } } } } } this._cleanOldCollisions(); this.contactPointPool.freeAll(); this.contactResultPool.freeAll(); this.singleContactResultPool.freeAll(); } onUpdate(dt) { let i, len; this._stats.physicsStart = now(); this._gravityFloat32[0] = this.gravity.x; this._gravityFloat32[1] = this.gravity.y; this._gravityFloat32[2] = this.gravity.z; const gravity = this.dynamicsWorld.getGravity(); if (gravity.x() !== this._gravityFloat32[0] || gravity.y() !== this._gravityFloat32[1] || gravity.z() !== this._gravityFloat32[2]) { gravity.setValue(this.gravity.x, this.gravity.y, this.gravity.z); this.dynamicsWorld.setGravity(gravity); } const triggers = this._triggers; for(i = 0, len = triggers.length; i < len; i++){ triggers[i].updateTransform(); } const compounds = this._compounds; for(i = 0, len = compounds.length; i < len; i++){ compounds[i]._updateCompound(); } const kinematic = this._kinematic; for(i = 0, len = kinematic.length; i < len; i++){ kinematic[i]._updateKinematic(); } this.dynamicsWorld.stepSimulation(dt, this.maxSubSteps, this.fixedTimeStep); const dynamic = this._dynamic; for(i = 0, len = dynamic.length; i < len; i++){ dynamic[i]._updateDynamic(); } if (!this.dynamicsWorld.setInternalTickCallback) { this._checkForCollisions(Ammo.getPointer(this.dynamicsWorld), dt); } this._stats.physicsTime = now() - this._stats.physicsStart; } destroy() { super.destroy(); this.app.systems.off('update', this.onUpdate, this); if (typeof Ammo !== 'undefined') { Ammo.destroy(this.dynamicsWorld); Ammo.destroy(this.solver); Ammo.destroy(this.overlappingPairCache); Ammo.destroy(this.dispatcher); Ammo.destroy(this.collisionConfiguration); Ammo.destroy(ammoRayStart); Ammo.destroy(ammoRayEnd); this.dynamicsWorld = null; this.solver = null; this.overlappingPairCache = null; this.dispatcher = null; this.collisionConfiguration = null; ammoRayStart = null; ammoRayEnd = null; RigidBodyComponent.onAppDestroy(); } } } Component._buildAccessors(RigidBodyComponent.prototype, _schema); export { ContactPoint, ContactResult, RaycastResult, RigidBodyComponentSystem, SingleContactResult };