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playcanvas

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PlayCanvas WebGL game engine

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import { LAYERID_WORLD } from '../../../scene/constants.js'; import { BatchGroup } from '../../../scene/batching/batch-group.js'; import { GraphNode } from '../../../scene/graph-node.js'; import { MeshInstance } from '../../../scene/mesh-instance.js'; import { Model } from '../../../scene/model.js'; import { getShapePrimitive } from '../../graphics/primitive-cache.js'; import { Asset } from '../../asset/asset.js'; import { Component } from '../component.js'; class ModelComponent extends Component { constructor(system, entity){ super(system, entity), this._type = 'asset', this._asset = null, this._model = null, this._mapping = {}, this._castShadows = true, this._receiveShadows = true, this._materialAsset = null, this._castShadowsLightmap = true, this._lightmapped = false, this._lightmapSizeMultiplier = 1, this.isStatic = false, this._layers = [ LAYERID_WORLD ], this._batchGroupId = -1, this._customAabb = null, this._area = null, this._materialEvents = null, this._clonedModel = false, this._evtLayersChanged = null, this._evtLayerAdded = null, this._evtLayerRemoved = null; this._material = system.defaultMaterial; entity.on('remove', this.onRemoveChild, this); entity.on('removehierarchy', this.onRemoveChild, this); entity.on('insert', this.onInsertChild, this); entity.on('inserthierarchy', this.onInsertChild, this); } set meshInstances(value) { if (!this._model) { return; } this._model.meshInstances = value; } get meshInstances() { if (!this._model) { return null; } return this._model.meshInstances; } set customAabb(value) { this._customAabb = value; if (this._model) { const mi = this._model.meshInstances; if (mi) { for(let i = 0; i < mi.length; i++){ mi[i].setCustomAabb(this._customAabb); } } } } get customAabb() { return this._customAabb; } set type(value) { if (this._type === value) return; this._area = null; this._type = value; if (value === 'asset') { if (this._asset !== null) { this._bindModelAsset(this._asset); } else { this.model = null; } } else { const primData = getShapePrimitive(this.system.app.graphicsDevice, value); this._area = primData.area; const mesh = primData.mesh; const node = new GraphNode(); const model = new Model(); model.graph = node; model.meshInstances = [ new MeshInstance(mesh, this._material, node) ]; this.model = model; this._asset = null; } } get type() { return this._type; } set asset(value) { const assets = this.system.app.assets; let _id = value; if (value instanceof Asset) { _id = value.id; } if (this._asset !== _id) { if (this._asset) { assets.off(`add:${this._asset}`, this._onModelAssetAdded, this); const _prev = assets.get(this._asset); if (_prev) { this._unbindModelAsset(_prev); } } this._asset = _id; if (this._asset) { const asset = assets.get(this._asset); if (!asset) { this.model = null; assets.on(`add:${this._asset}`, this._onModelAssetAdded, this); } else { this._bindModelAsset(asset); } } else { this.model = null; } } } get asset() { return this._asset; } set model(value) { if (this._model === value) { return; } if (value && value._immutable) { return; } if (this._model) { this._model._immutable = false; this.removeModelFromLayers(); this._model.getGraph().destroy(); delete this._model._entity; if (this._clonedModel) { this._model.destroy(); this._clonedModel = false; } } this._model = value; if (this._model) { this._model._immutable = true; const meshInstances = this._model.meshInstances; for(let i = 0; i < meshInstances.length; i++){ meshInstances[i].castShadow = this._castShadows; meshInstances[i].receiveShadow = this._receiveShadows; meshInstances[i].setCustomAabb(this._customAabb); } this.lightmapped = this._lightmapped; this.entity.addChild(this._model.graph); if (this.enabled && this.entity.enabled) { this.addModelToLayers(); } this._model._entity = this.entity; if (this.entity.animation) { this.entity.animation.setModel(this._model); } if (this.entity.anim) { this.entity.anim.rebind(); } if (this.type === 'asset') { this.mapping = this._mapping; } else { this._unsetMaterialEvents(); } } } get model() { return this._model; } set lightmapped(value) { if (value !== this._lightmapped) { this._lightmapped = value; if (this._model) { const mi = this._model.meshInstances; for(let i = 0; i < mi.length; i++){ mi[i].setLightmapped(value); } } } } get lightmapped() { return this._lightmapped; } set castShadows(value) { if (this._castShadows === value) return; const model = this._model; if (model) { const layers = this.layers; const scene = this.system.app.scene; if (this._castShadows && !value) { for(let i = 0; i < layers.length; i++){ const layer = this.system.app.scene.layers.getLayerById(this.layers[i]); if (!layer) continue; layer.removeShadowCasters(model.meshInstances); } } const meshInstances = model.meshInstances; for(let i = 0; i < meshInstances.length; i++){ meshInstances[i].castShadow = value; } if (!this._castShadows && value) { for(let i = 0; i < layers.length; i++){ const layer = scene.layers.getLayerById(layers[i]); if (!layer) continue; layer.addShadowCasters(model.meshInstances); } } } this._castShadows = value; } get castShadows() { return this._castShadows; } set receiveShadows(value) { if (this._receiveShadows === value) return; this._receiveShadows = value; if (this._model) { const meshInstances = this._model.meshInstances; for(let i = 0, len = meshInstances.length; i < len; i++){ meshInstances[i].receiveShadow = value; } } } get receiveShadows() { return this._receiveShadows; } set castShadowsLightmap(value) { this._castShadowsLightmap = value; } get castShadowsLightmap() { return this._castShadowsLightmap; } set lightmapSizeMultiplier(value) { this._lightmapSizeMultiplier = value; } get lightmapSizeMultiplier() { return this._lightmapSizeMultiplier; } set layers(value) { const layers = this.system.app.scene.layers; if (this.meshInstances) { for(let i = 0; i < this._layers.length; i++){ const layer = layers.getLayerById(this._layers[i]); if (!layer) continue; layer.removeMeshInstances(this.meshInstances); } } this._layers.length = 0; for(let i = 0; i < value.length; i++){ this._layers[i] = value[i]; } if (!this.enabled || !this.entity.enabled || !this.meshInstances) return; for(let i = 0; i < this._layers.length; i++){ const layer = layers.getLayerById(this._layers[i]); if (!layer) continue; layer.addMeshInstances(this.meshInstances); } } get layers() { return this._layers; } set batchGroupId(value) { if (this._batchGroupId === value) return; if (this.entity.enabled && this._batchGroupId >= 0) { this.system.app.batcher?.remove(BatchGroup.MODEL, this.batchGroupId, this.entity); } if (this.entity.enabled && value >= 0) { this.system.app.batcher?.insert(BatchGroup.MODEL, value, this.entity); } if (value < 0 && this._batchGroupId >= 0 && this.enabled && this.entity.enabled) { this.addModelToLayers(); } this._batchGroupId = value; } get batchGroupId() { return this._batchGroupId; } set materialAsset(value) { let _id = value; if (value instanceof Asset) { _id = value.id; } const assets = this.system.app.assets; if (_id !== this._materialAsset) { if (this._materialAsset) { assets.off(`add:${this._materialAsset}`, this._onMaterialAssetAdd, this); const _prev = assets.get(this._materialAsset); if (_prev) { this._unbindMaterialAsset(_prev); } } this._materialAsset = _id; if (this._materialAsset) { const asset = assets.get(this._materialAsset); if (!asset) { this._setMaterial(this.system.defaultMaterial); assets.on(`add:${this._materialAsset}`, this._onMaterialAssetAdd, this); } else { this._bindMaterialAsset(asset); } } else { this._setMaterial(this.system.defaultMaterial); } } } get materialAsset() { return this._materialAsset; } set material(value) { if (this._material === value) { return; } this.materialAsset = null; this._setMaterial(value); } get material() { return this._material; } set mapping(value) { if (this._type !== 'asset') { return; } this._unsetMaterialEvents(); if (!value) { value = {}; } this._mapping = value; if (!this._model) return; const meshInstances = this._model.meshInstances; const modelAsset = this.asset ? this.system.app.assets.get(this.asset) : null; const assetMapping = modelAsset ? modelAsset.data.mapping : null; let asset = null; for(let i = 0, len = meshInstances.length; i < len; i++){ if (value[i] !== undefined) { if (value[i]) { asset = this.system.app.assets.get(value[i]); this._loadAndSetMeshInstanceMaterial(asset, meshInstances[i], i); } else { meshInstances[i].material = this.system.defaultMaterial; } } else if (assetMapping) { if (assetMapping[i] && (assetMapping[i].material || assetMapping[i].path)) { if (assetMapping[i].material !== undefined) { asset = this.system.app.assets.get(assetMapping[i].material); } else if (assetMapping[i].path !== undefined) { const url = this._getMaterialAssetUrl(assetMapping[i].path); if (url) { asset = this.system.app.assets.getByUrl(url); } } this._loadAndSetMeshInstanceMaterial(asset, meshInstances[i], i); } else { meshInstances[i].material = this.system.defaultMaterial; } } } } get mapping() { return this._mapping; } addModelToLayers() { const layers = this.system.app.scene.layers; for(let i = 0; i < this._layers.length; i++){ const layer = layers.getLayerById(this._layers[i]); if (layer) { layer.addMeshInstances(this.meshInstances); } } } removeModelFromLayers() { const layers = this.system.app.scene.layers; for(let i = 0; i < this._layers.length; i++){ const layer = layers.getLayerById(this._layers[i]); if (!layer) continue; layer.removeMeshInstances(this.meshInstances); } } onRemoveChild() { if (this._model) { this.removeModelFromLayers(); } } onInsertChild() { if (this._model && this.enabled && this.entity.enabled) { this.addModelToLayers(); } } onRemove() { this.asset = null; this.model = null; this.materialAsset = null; this._unsetMaterialEvents(); this.entity.off('remove', this.onRemoveChild, this); this.entity.off('insert', this.onInsertChild, this); } onLayersChanged(oldComp, newComp) { this.addModelToLayers(); oldComp.off('add', this.onLayerAdded, this); oldComp.off('remove', this.onLayerRemoved, this); newComp.on('add', this.onLayerAdded, this); newComp.on('remove', this.onLayerRemoved, this); } onLayerAdded(layer) { const index = this.layers.indexOf(layer.id); if (index < 0) return; layer.addMeshInstances(this.meshInstances); } onLayerRemoved(layer) { const index = this.layers.indexOf(layer.id); if (index < 0) return; layer.removeMeshInstances(this.meshInstances); } _setMaterialEvent(index, event, id, handler) { const evt = `${event}:${id}`; this.system.app.assets.on(evt, handler, this); if (!this._materialEvents) { this._materialEvents = []; } if (!this._materialEvents[index]) { this._materialEvents[index] = {}; } this._materialEvents[index][evt] = { id: id, handler: handler }; } _unsetMaterialEvents() { const assets = this.system.app.assets; const events = this._materialEvents; if (!events) { return; } for(let i = 0, len = events.length; i < len; i++){ if (!events[i]) continue; const evt = events[i]; for(const key in evt){ assets.off(key, evt[key].handler, this); } } this._materialEvents = null; } _getAssetByIdOrPath(idOrPath) { let asset = null; const isPath = isNaN(parseInt(idOrPath, 10)); if (!isPath) { asset = this.system.app.assets.get(idOrPath); } else if (this.asset) { const url = this._getMaterialAssetUrl(idOrPath); if (url) { asset = this.system.app.assets.getByUrl(url); } } return asset; } _getMaterialAssetUrl(path) { if (!this.asset) return null; const modelAsset = this.system.app.assets.get(this.asset); return modelAsset ? modelAsset.getAbsoluteUrl(path) : null; } _loadAndSetMeshInstanceMaterial(materialAsset, meshInstance, index) { const assets = this.system.app.assets; if (!materialAsset) { return; } if (materialAsset.resource) { meshInstance.material = materialAsset.resource; this._setMaterialEvent(index, 'remove', materialAsset.id, function() { meshInstance.material = this.system.defaultMaterial; }); } else { this._setMaterialEvent(index, 'load', materialAsset.id, function(asset) { meshInstance.material = asset.resource; this._setMaterialEvent(index, 'remove', materialAsset.id, function() { meshInstance.material = this.system.defaultMaterial; }); }); if (this.enabled && this.entity.enabled) { assets.load(materialAsset); } } } onEnable() { const app = this.system.app; const scene = app.scene; const layers = scene?.layers; this._evtLayersChanged = scene.on('set:layers', this.onLayersChanged, this); if (layers) { this._evtLayerAdded = layers.on('add', this.onLayerAdded, this); this._evtLayerRemoved = layers.on('remove', this.onLayerRemoved, this); } const isAsset = this._type === 'asset'; let asset; if (this._model) { this.addModelToLayers(); } else if (isAsset && this._asset) { asset = app.assets.get(this._asset); if (asset && asset.resource !== this._model) { this._bindModelAsset(asset); } } if (this._materialAsset) { asset = app.assets.get(this._materialAsset); if (asset && asset.resource !== this._material) { this._bindMaterialAsset(asset); } } if (isAsset) { if (this._mapping) { for(const index in this._mapping){ if (this._mapping[index]) { asset = this._getAssetByIdOrPath(this._mapping[index]); if (asset && !asset.resource) { app.assets.load(asset); } } } } } if (this._batchGroupId >= 0) { app.batcher?.insert(BatchGroup.MODEL, this.batchGroupId, this.entity); } } onDisable() { const app = this.system.app; const scene = app.scene; const layers = scene.layers; this._evtLayersChanged?.off(); this._evtLayersChanged = null; if (layers) { this._evtLayerAdded?.off(); this._evtLayerAdded = null; this._evtLayerRemoved?.off(); this._evtLayerRemoved = null; } if (this._batchGroupId >= 0) { app.batcher?.remove(BatchGroup.MODEL, this.batchGroupId, this.entity); } if (this._model) { this.removeModelFromLayers(); } } hide() { if (this._model) { const instances = this._model.meshInstances; for(let i = 0, l = instances.length; i < l; i++){ instances[i].visible = false; } } } show() { if (this._model) { const instances = this._model.meshInstances; for(let i = 0, l = instances.length; i < l; i++){ instances[i].visible = true; } } } _bindMaterialAsset(asset) { asset.on('load', this._onMaterialAssetLoad, this); asset.on('unload', this._onMaterialAssetUnload, this); asset.on('remove', this._onMaterialAssetRemove, this); asset.on('change', this._onMaterialAssetChange, this); if (asset.resource) { this._onMaterialAssetLoad(asset); } else { if (!this.enabled || !this.entity.enabled) return; this.system.app.assets.load(asset); } } _unbindMaterialAsset(asset) { asset.off('load', this._onMaterialAssetLoad, this); asset.off('unload', this._onMaterialAssetUnload, this); asset.off('remove', this._onMaterialAssetRemove, this); asset.off('change', this._onMaterialAssetChange, this); } _onMaterialAssetAdd(asset) { this.system.app.assets.off(`add:${asset.id}`, this._onMaterialAssetAdd, this); if (this._materialAsset === asset.id) { this._bindMaterialAsset(asset); } } _onMaterialAssetLoad(asset) { this._setMaterial(asset.resource); } _onMaterialAssetUnload(asset) { this._setMaterial(this.system.defaultMaterial); } _onMaterialAssetRemove(asset) { this._onMaterialAssetUnload(asset); } _onMaterialAssetChange(asset) {} _bindModelAsset(asset) { this._unbindModelAsset(asset); asset.on('load', this._onModelAssetLoad, this); asset.on('unload', this._onModelAssetUnload, this); asset.on('change', this._onModelAssetChange, this); asset.on('remove', this._onModelAssetRemove, this); if (asset.resource) { this._onModelAssetLoad(asset); } else { if (!this.enabled || !this.entity.enabled) return; this.system.app.assets.load(asset); } } _unbindModelAsset(asset) { asset.off('load', this._onModelAssetLoad, this); asset.off('unload', this._onModelAssetUnload, this); asset.off('change', this._onModelAssetChange, this); asset.off('remove', this._onModelAssetRemove, this); } _onModelAssetAdded(asset) { this.system.app.assets.off(`add:${asset.id}`, this._onModelAssetAdded, this); if (asset.id === this._asset) { this._bindModelAsset(asset); } } _onModelAssetLoad(asset) { this.model = asset.resource.clone(); this._clonedModel = true; } _onModelAssetUnload(asset) { this.model = null; } _onModelAssetChange(asset, attr, _new, _old) { if (attr === 'data') { this.mapping = this._mapping; } } _onModelAssetRemove(asset) { this.model = null; } _setMaterial(material) { if (this._material === material) { return; } this._material = material; const model = this._model; if (model && this._type !== 'asset') { const meshInstances = model.meshInstances; for(let i = 0, len = meshInstances.length; i < len; i++){ meshInstances[i].material = material; } } } } export { ModelComponent };