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playcanvas

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PlayCanvas WebGL game engine

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const TRACEID_RENDER_FRAME = 'RenderFrame'; const TRACEID_RENDER_FRAME_TIME = 'RenderFrameTime'; const TRACEID_RENDER_PASS = 'RenderPass'; const TRACEID_RENDER_PASS_DETAIL = 'RenderPassDetail'; const TRACEID_RENDER_ACTION = 'RenderAction'; const TRACEID_RENDER_TARGET_ALLOC = 'RenderTargetAlloc'; const TRACEID_TEXTURE_ALLOC = 'TextureAlloc'; const TRACEID_SHADER_ALLOC = 'ShaderAlloc'; const TRACEID_SHADER_COMPILE = 'ShaderCompile'; const TRACEID_VRAM_TEXTURE = 'VRAM.Texture'; const TRACEID_VRAM_VB = 'VRAM.Vb'; const TRACEID_VRAM_IB = 'VRAM.Ib'; const TRACEID_VRAM_SB = 'VRAM.Sb'; const TRACEID_BINDGROUP_ALLOC = 'BindGroupAlloc'; const TRACEID_BINDGROUPFORMAT_ALLOC = 'BindGroupFormatAlloc'; const TRACEID_RENDERPIPELINE_ALLOC = 'RenderPipelineAlloc'; const TRACEID_COMPUTEPIPELINE_ALLOC = 'ComputePipelineAlloc'; const TRACEID_PIPELINELAYOUT_ALLOC = 'PipelineLayoutAlloc'; const TRACEID_ELEMENT = 'Element'; const TRACEID_TEXTURES = 'Textures'; const TRACEID_RENDER_QUEUE = 'RenderQueue'; const TRACEID_GPU_TIMINGS = 'GpuTimings'; export { TRACEID_BINDGROUPFORMAT_ALLOC, TRACEID_BINDGROUP_ALLOC, TRACEID_COMPUTEPIPELINE_ALLOC, TRACEID_ELEMENT, TRACEID_GPU_TIMINGS, TRACEID_PIPELINELAYOUT_ALLOC, TRACEID_RENDERPIPELINE_ALLOC, TRACEID_RENDER_ACTION, TRACEID_RENDER_FRAME, TRACEID_RENDER_FRAME_TIME, TRACEID_RENDER_PASS, TRACEID_RENDER_PASS_DETAIL, TRACEID_RENDER_QUEUE, TRACEID_RENDER_TARGET_ALLOC, TRACEID_SHADER_ALLOC, TRACEID_SHADER_COMPILE, TRACEID_TEXTURES, TRACEID_TEXTURE_ALLOC, TRACEID_VRAM_IB, TRACEID_VRAM_SB, TRACEID_VRAM_TEXTURE, TRACEID_VRAM_VB };