UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

10 lines (7 loc) 331 B
var particle_lightingPS = /* glsl */ ` vec3 light = negNormal.x*lightCube[0] + posNormal.x*lightCube[1] + negNormal.y*lightCube[2] + posNormal.y*lightCube[3] + negNormal.z*lightCube[4] + posNormal.z*lightCube[5]; rgb *= light; `; export { particle_lightingPS as default };