playcanvas
Version:
PlayCanvas WebGL game engine
136 lines (133 loc) • 4.29 kB
JavaScript
import { MOUSEBUTTON_NONE } from './constants.js';
/**
* @import { Mouse } from './mouse.js'
*/ /**
* Returns true if pointer lock is currently enabled.
*
* @returns {boolean} True if pointer lock is currently enabled.
*/ function isMousePointerLocked() {
return !!(document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement);
}
/**
* The MouseEvent object is passed into all event handlers registered on the {@link Mouse}. The
* events are:
*
* - {@link Mouse.EVENT_MOUSEDOWN}
* - {@link Mouse.EVENT_MOUSEUP}
* - {@link Mouse.EVENT_MOUSEMOVE}
* - {@link Mouse.EVENT_MOUSEWHEEL}
*
* @category Input
*/ class MouseEvent {
/**
* Create a new MouseEvent instance.
*
* @param {Mouse} mouse - The Mouse device that is firing this event.
* @param {globalThis.MouseEvent|globalThis.WheelEvent} event - The original browser event that fired.
*/ constructor(mouse, event){
/**
* The x coordinate of the mouse pointer relative to the element {@link Mouse} is attached to.
*
* @type {number}
*/ this.x = 0;
/**
* The y coordinate of the mouse pointer relative to the element {@link Mouse} is attached to.
*
* @type {number}
*/ this.y = 0;
/**
* The change in x coordinate since the last mouse event.
*
* @type {number}
*/ this.dx = 0;
/**
* The change in y coordinate since the last mouse event.
*
* @type {number}
*/ this.dy = 0;
/**
* The mouse button associated with this event. Can be:
*
* - {@link MOUSEBUTTON_LEFT}
* - {@link MOUSEBUTTON_MIDDLE}
* - {@link MOUSEBUTTON_RIGHT}
*
* @type {number}
*/ this.button = MOUSEBUTTON_NONE;
/**
* A value representing the amount the mouse wheel has moved, only valid for
* {@link Mouse.EVENT_MOUSEWHEEL} events.
*
* @type {number}
*/ this.wheelDelta = 0;
/**
* True if the ctrl key was pressed when this event was fired.
*
* @type {boolean}
*/ this.ctrlKey = false;
/**
* True if the alt key was pressed when this event was fired.
*
* @type {boolean}
*/ this.altKey = false;
/**
* True if the shift key was pressed when this event was fired.
*
* @type {boolean}
*/ this.shiftKey = false;
/**
* True if the meta key was pressed when this event was fired.
*
* @type {boolean}
*/ this.metaKey = false;
let coords = {
x: 0,
y: 0
};
if (event) {
if (event instanceof MouseEvent) {
throw Error('Expected MouseEvent');
}
coords = mouse._getTargetCoords(event);
} else {
event = {};
}
if (coords) {
this.x = coords.x;
this.y = coords.y;
} else if (isMousePointerLocked()) {
this.x = 0;
this.y = 0;
} else {
return;
}
// deltaY is in a different range across different browsers. The only thing
// that is consistent is the sign of the value so snap to -1/+1.
if (event.type === 'wheel') {
if (event.deltaY > 0) {
this.wheelDelta = 1;
} else if (event.deltaY < 0) {
this.wheelDelta = -1;
}
}
// Get the movement delta in this event
if (isMousePointerLocked()) {
this.dx = event.movementX || event.webkitMovementX || event.mozMovementX || 0;
this.dy = event.movementY || event.webkitMovementY || event.mozMovementY || 0;
} else {
this.dx = this.x - mouse._lastX;
this.dy = this.y - mouse._lastY;
}
if (event.type === 'mousedown' || event.type === 'mouseup') {
this.button = event.button;
}
this.buttons = mouse._buttons.slice(0);
this.element = event.target;
this.ctrlKey = event.ctrlKey ?? false;
this.altKey = event.altKey ?? false;
this.shiftKey = event.shiftKey ?? false;
this.metaKey = event.metaKey ?? false;
this.event = event;
}
}
export { MouseEvent, isMousePointerLocked };