playcanvas
Version:
PlayCanvas WebGL game engine
77 lines (74 loc) • 2.21 kB
JavaScript
import { Bundle } from '../bundle/bundle.js';
import { Debug } from '../../core/debug.js';
import { Untar } from './untar.js';
import { ResourceHandler } from './handler.js';
/**
* @import { AppBase } from '../app-base.js'
*/ /**
* Loads Bundle Assets.
*
* @ignore
*/ class BundleHandler extends ResourceHandler {
/**
* Create a new BundleHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
*/ constructor(app){
super(app, 'bundle');
this._assets = app.assets;
}
_fetchRetries(url, options, retries = 0) {
return new Promise((resolve, reject)=>{
const tryFetch = ()=>{
fetch(url, options).then(resolve).catch((err)=>{
retries++;
if (retries < this.maxRetries) {
Debug.error(`Bundle failed to load retrying (attempt ${retries}`);
tryFetch();
} else {
reject(err);
}
});
};
tryFetch();
});
}
load(url, callback) {
if (typeof url === 'string') {
url = {
load: url,
original: url
};
}
this._fetchRetries(url.load, {
mode: 'cors'
}, this.maxRetries).then((res)=>{
const bundle = new Bundle();
callback(null, bundle);
const untar = new Untar(res, this._assets.prefix);
untar.on('file', (file)=>{
bundle.addFile(file.name, file.data);
});
untar.on('done', ()=>{
bundle.loaded = true;
});
untar.on('error', (err)=>{
Debug.error(err);
callback(err);
});
}).catch((err)=>{
Debug.error(err);
callback(err);
});
}
/**
* Open the bundle.
*
* @param {string} url - The URL of the resource to open.
* @param {Bundle} bundle - Bundle to open.
* @returns {Bundle} The bundle.
*/ open(url, bundle) {
return bundle;
}
}
export { BundleHandler };