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playcanvas

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PlayCanvas WebGL game engine

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import { Bundle } from '../bundle/bundle.js'; import { Debug } from '../../core/debug.js'; import { Untar } from './untar.js'; import { ResourceHandler } from './handler.js'; /** * @import { AppBase } from '../app-base.js' */ /** * Loads Bundle Assets. * * @ignore */ class BundleHandler extends ResourceHandler { /** * Create a new BundleHandler instance. * * @param {AppBase} app - The running {@link AppBase}. */ constructor(app){ super(app, 'bundle'); this._assets = app.assets; } _fetchRetries(url, options, retries = 0) { return new Promise((resolve, reject)=>{ const tryFetch = ()=>{ fetch(url, options).then(resolve).catch((err)=>{ retries++; if (retries < this.maxRetries) { Debug.error(`Bundle failed to load retrying (attempt ${retries}`); tryFetch(); } else { reject(err); } }); }; tryFetch(); }); } load(url, callback) { if (typeof url === 'string') { url = { load: url, original: url }; } this._fetchRetries(url.load, { mode: 'cors' }, this.maxRetries).then((res)=>{ const bundle = new Bundle(); callback(null, bundle); const untar = new Untar(res, this._assets.prefix); untar.on('file', (file)=>{ bundle.addFile(file.name, file.data); }); untar.on('done', ()=>{ bundle.loaded = true; }); untar.on('error', (err)=>{ Debug.error(err); callback(err); }); }).catch((err)=>{ Debug.error(err); callback(err); }); } /** * Open the bundle. * * @param {string} url - The URL of the resource to open. * @param {Bundle} bundle - Bundle to open. * @returns {Bundle} The bundle. */ open(url, bundle) { return bundle; } } export { BundleHandler };