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playcanvas

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PlayCanvas WebGL game engine

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import { CURVE_SMOOTHSTEP } from './constants.js'; import { Curve } from './curve.js'; import { CurveEvaluator } from './curve-evaluator.js'; /** * A curve set is a collection of curves. * * @category Math */ class CurveSet { /** * Creates a new CurveSet instance. * * @param {...*} args - Variable arguments with several possible formats: * - No arguments: Creates a CurveSet with a single default curve. * - Single number argument: Creates a CurveSet with the specified number of default curves. * - Single array argument: An array of arrays, where each sub-array contains keys (pairs of * numbers with the time first and value second). * - Multiple arguments: Each argument becomes a separate curve. * @example * // Create from an array of arrays of keys * const curveSet = new pc.CurveSet([ * [ * 0, 0, // At 0 time, value of 0 * 0.33, 2, // At 0.33 time, value of 2 * 0.66, 2.6, // At 0.66 time, value of 2.6 * 1, 3 // At 1 time, value of 3 * ], * [ * 0, 34, * 0.33, 35, * 0.66, 36, * 1, 37 * ] * ]); */ constructor(...args){ this.curves = []; /** * @type {number} * @private */ this._type = CURVE_SMOOTHSTEP; if (args.length > 1) { // Multiple arguments: each becomes a curve for(let i = 0; i < args.length; i++){ this.curves.push(new Curve(args[i])); } } else if (args.length === 0) { // No arguments: create a single default curve this.curves.push(new Curve()); } else { // Single argument const arg = args[0]; if (typeof arg === 'number') { // Number: create specified number of default curves for(let i = 0; i < arg; i++){ this.curves.push(new Curve()); } } else { // Array: each element becomes a curve for(let i = 0; i < arg.length; i++){ this.curves.push(new Curve(arg[i])); } } } } /** * Gets the number of curves in the curve set. * * @type {number} */ get length() { return this.curves.length; } /** * Sets the interpolation scheme applied to all curves in the curve set. Can be: * * - {@link CURVE_LINEAR} * - {@link CURVE_SMOOTHSTEP} * - {@link CURVE_SPLINE} * - {@link CURVE_STEP} * * Defaults to {@link CURVE_SMOOTHSTEP}. * * @type {number} */ set type(value) { this._type = value; for(let i = 0; i < this.curves.length; i++){ this.curves[i].type = value; } } /** * Gets the interpolation scheme applied to all curves in the curve set. * * @type {number} */ get type() { return this._type; } /** * Return a specific curve in the curve set. * * @param {number} index - The index of the curve to return. * @returns {Curve} The curve at the specified index. */ get(index) { return this.curves[index]; } /** * Returns the interpolated value of all curves in the curve set at the specified time. * * @param {number} time - The time at which to calculate the value. * @param {number[]} [result] - The interpolated curve values at the specified time. If this * parameter is not supplied, the function allocates a new array internally to return the * result. * @returns {number[]} The interpolated curve values at the specified time. */ value(time, result = []) { const length = this.curves.length; result.length = length; for(let i = 0; i < length; i++){ result[i] = this.curves[i].value(time); } return result; } /** * Returns a clone of the specified curve set object. * * @returns {this} A clone of the specified curve set. */ clone() { /** @type {this} */ const result = new this.constructor(); result.curves = []; for(let i = 0; i < this.curves.length; i++){ result.curves.push(this.curves[i].clone()); } result._type = this._type; return result; } /** * Sample the curveset at regular intervals over the range [0..1]. * * @param {number} precision - The number of samples to return. * @returns {Float32Array} The set of quantized values. * @ignore */ quantize(precision) { precision = Math.max(precision, 2); const numCurves = this.curves.length; const values = new Float32Array(precision * numCurves); const step = 1.0 / (precision - 1); for(let c = 0; c < numCurves; c++){ const ev = new CurveEvaluator(this.curves[c]); for(let i = 0; i < precision; i++){ values[i * numCurves + c] = ev.evaluate(step * i); } } return values; } /** * Sample the curveset at regular intervals over the range [0..1] and clamp the result to min * and max. * * @param {number} precision - The number of samples to return. * @param {number} min - The minimum output value. * @param {number} max - The maximum output value. * @returns {Float32Array} The set of quantized values. * @ignore */ quantizeClamped(precision, min, max) { const result = this.quantize(precision); for(let i = 0; i < result.length; ++i){ result[i] = Math.min(max, Math.max(min, result[i])); } return result; } } export { CurveSet };