playcanvas-typings
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TypeScript declaration files for PlayCanvas game engine
64 lines (58 loc) • 2.21 kB
TypeScript
declare namespace pc {
/**
* @name pc.CurveSet
* @class A curve set is a collection of curves.
* @description Creates a new curve set.
* @param {Array} [curveKeys] An array of arrays of keys (pairs of numbers with
* the time first and value second).
*/
class CurveSet {
constructor(curveKeys?: number[][])
/**
* @function
* @name pc.CurveSet#get
* @description Return a specific curve in the curve set.
* @param {Number} index The index of the curve to return
* @returns {pc.Curve} The curve at the specified index
*/
get(index: number): pc.Curve;
/**
* @function
* @name pc.CurveSet#value
* @description Returns the interpolated value of all curves in the curve
* set at the specified time.
* @param {Number} time The time at which to calculate the value
* @param {Array} [result] The interpolated curve values at the specified time.
* If this parameter is not supplied, the function allocates a new array internally
* to return the result.
* @return {Array} The interpolated curve values at the specified time
*/
value(time: number, result?: any[]): any[];
/**
* @function
* @name pc.CurveSet#clone
* @description Returns a clone of the specified curve set object.
* @returns {pc.CurveSet} A clone of the specified curve set
*/
clone(): pc.CurveSet
/**
* @readonly
* @name pc.CurveSet#length
* @type Number
* @description The number of curves in the curve set.
*/
readonly length: number;
/**
* @name pc.CurveSet#type
* @type Number
* @description The interpolation scheme applied to all curves in the curve set. Can be:
* <ul>
* <li>pc.CURVE_LINEAR</li>
* <li>pc.CURVE_SMOOTHSTEP</li>
* <li>pc.CURVE_CATMULL</li>
* <li>pc.CURVE_CARDINAL</li>
* </ul>
*/
type: number;
}
}