playcanvas-typings
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TypeScript declaration files for PlayCanvas game engine
44 lines (40 loc) • 1.37 kB
TypeScript
declare namespace pc {
// types
const BODYTYPE_STATIC = 'static';
const BODYTYPE_DYNAMIC = 'dynamic';
const BODYTYPE_KINEMATIC = 'kinematic';
// Collision flags
const BODYFLAG_STATIC_OBJECT = 1;
const BODYFLAG_KINEMATIC_OBJECT = 2;
const BODYFLAG_NORESPONSE_OBJECT = 4;
// Activation states
const BODYSTATE_ACTIVE_TAG = 1;
const BODYSTATE_ISLAND_SLEEPING = 2;
const BODYSTATE_WANTS_DEACTIVATION = 3;
const BODYSTATE_DISABLE_DEACTIVATION = 4;
const BODYSTATE_DISABLE_SIMULATION = 5;
// groups
const BODYGROUP_NONE = 0;
const BODYGROUP_DEFAULT = 1;
const BODYGROUP_DYNAMIC = 1;
const BODYGROUP_STATIC = 2;
const BODYGROUP_KINEMATIC = 4;
const BODYGROUP_ENGINE_1 = 8;
const BODYGROUP_TRIGGER = 16;
const BODYGROUP_ENGINE_2 = 32;
const BODYGROUP_ENGINE_3 = 64;
const BODYGROUP_USER_1 = 128;
const BODYGROUP_USER_2 = 256;
const BODYGROUP_USER_3 = 512;
const BODYGROUP_USER_4 = 1024;
const BODYGROUP_USER_5 = 2048;
const BODYGROUP_USER_6 = 4096;
const BODYGROUP_USER_7 = 8192;
const BODYGROUP_USER_8 = 16384;
// masks
const BODYMASK_NONE = 0;
const BODYMASK_ALL = 65535;
const BODYMASK_STATIC = 2;
const BODYMASK_NOT_STATIC: number;
const BODYMASK_NOT_STATIC_KINEMATIC: number;
}