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playcanvas-typings

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TypeScript declaration files for PlayCanvas game engine

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declare namespace pc { /** * @name pc.PostEffectQueue * @description Create a new PostEffectQueue * @class Used to manage multiple post effects for a camera * @param {pc.Application} app The application * @param {pc.CameraComponent} camera The camera component */ class PostEffectQueue { constructor(app: pc.Application, camera: pc.CameraComponent) /** * @private * @function * @name pc.PostEffectQueue#_createOffscreenTarget * @description Creates a render target with the dimensions of the canvas, with an optional depth buffer * @param {Boolean} useDepth Set to true if you want to create a render target with a depth buffer * @param {Boolean} hdr Use HDR render target format * @returns {pc.RenderTarget} The render target */ private _createOffscreenTarget(useDepth: boolean, hdr: boolean): pc.RenderTarget; /** * @function * @name pc.PostEffectQueue#addEffect * @description Adds a post effect to the queue. If the queue is disabled adding a post effect will * automatically enable the queue. * @param {pc.PostEffect} effect The post effect to add to the queue. */ addEffect(effect: pc.PostEffect): void; /** * @function * @name pc.PostEffectQueue#removeEffect * @description Removes a post effect from the queue. If the queue becomes empty it will be disabled automatically. * @param {pc.PostEffect} effect The post effect to remove. */ removeEffect(effect: pc.PostEffect): void; /** * @function * @name pc.PostEffectQueue#destroy * @description Removes all the effects from the queue and disables it */ destroy(): void; /** * @function * @name pc.PostEffectQueue#enable * @description Enables the queue and all of its effects. If there are no effects then the queue will not be enabled. */ enable(): void; /** * @function * @name pc.PostEffectQueue#disable * @description Disables the queue and all of its effects. */ disable(): void; } }