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playcanvas-typings

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TypeScript declaration files for PlayCanvas game engine

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declare namespace pc { /** * @component Animation * @name pc.AnimationComponent * @description Create a new AnimationComponent * @class The Animation Component allows an Entity to playback animations on models * @param {pc.AnimationComponentSystem} system The {@link pc.ComponentSystem} that created this Component * @param {pc.Entity} entity The Entity that this Component is attached to * @extends pc.Component * @property {Number} speed Speed multiplier for animation play back speed. 1.0 is playback at normal speed, 0.0 pauses the animation * @property {Boolean} loop If true the animation will restart from the beginning when it reaches the end * @property {Boolean} activate If true the first animation asset will begin playing when the Pack is loaded * @property {pc.Asset[]} assets The array of animation assets - can also be an array of asset ids. * @property {Number} currentTime Get or Set the current time position (in seconds) of the animation * @property {Number} duration Get the duration in seconds of the current animation. */ class AnimationComponent extends pc.Component { constructor(system: pc.AnimationComponentSystem, entity: pc.Entity) speed: number; loop: boolean; activate: boolean; assets: pc.Asset[]; currentTime: number; duration: number; /** * @function * @name pc.AnimationComponent#play * @description Start playing an animation * @param {String} name The name of the animation asset to begin playing. * @param {Number} [blendTime] The time in seconds to blend from the current * animation state to the start of the animation being set. */ play(name: string, blendTime: number): void; /** * @function * @name pc.AnimationComponent#getAnimation * @description Return an animation * @param {String} name The name of the animation asset * @returns {pc.Animation} An Animation */ getAnimation(name: string): void; } }