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playcanvas-typings

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TypeScript declaration files for PlayCanvas game engine

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declare namespace pc { /** * @namespace * @name pc.string * @description Extended String API */ namespace string { /** * @name pc.string.ASCII_LOWERCASE * @description All lowercase letters * @type String */ const ASCII_LOWERCASE = "abcdefghijklmnopqrstuvwxyz"; /** * @name pc.string.ASCII_UPPERCASE * @description All uppercase letters * @type String */ const ASCII_UPPERCASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; /** * @name pc.string.ASCII_LETTERS * @description All ASCII letters * @type String */ const ASCII_LETTERS = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; /** * @function * @name pc.string.format * @description Return a string with {n} replaced with the n-th argument * @param {String} s The string to format * @param {Object} [arguments] All other arguments are substituted into the string * @returns {String} The formatted string * @example * var s = pc.string.format("Hello {0}", "world"); * console.log(s); // Prints "Hello world" */ function format(s: string, arguments?: any): string; /** * @function * @name pc.string.toBool * @description Convert a string value to a boolean. In non-strict mode (the default), 'true' is converted to true, all other values * are converted to false. In strict mode, 'true' is converted to true, 'false' is converted to false, all other values will throw * an Exception. * @param {String} s The string to convert * @param {Boolean} [strict] In strict mode an Exception is thrown if s is not an accepted string value. Defaults to false * @returns {Boolean} The converted value */ function toBool(s: string, strict?: boolean): boolean; } }