playcanvas-typings
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TypeScript declaration files for PlayCanvas game engine
57 lines (50 loc) • 2.04 kB
TypeScript
declare namespace pc {
/**
* @namespace
* @name pc.string
* @description Extended String API
*/
namespace string {
/**
* @name pc.string.ASCII_LOWERCASE
* @description All lowercase letters
* @type String
*/
const ASCII_LOWERCASE = "abcdefghijklmnopqrstuvwxyz";
/**
* @name pc.string.ASCII_UPPERCASE
* @description All uppercase letters
* @type String
*/
const ASCII_UPPERCASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
/**
* @name pc.string.ASCII_LETTERS
* @description All ASCII letters
* @type String
*/
const ASCII_LETTERS = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
/**
* @function
* @name pc.string.format
* @description Return a string with {n} replaced with the n-th argument
* @param {String} s The string to format
* @param {Object} [arguments] All other arguments are substituted into the string
* @returns {String} The formatted string
* @example
* var s = pc.string.format("Hello {0}", "world");
* console.log(s); // Prints "Hello world"
*/
function format(s: string, arguments?: any): string;
/**
* @function
* @name pc.string.toBool
* @description Convert a string value to a boolean. In non-strict mode (the default), 'true' is converted to true, all other values
* are converted to false. In strict mode, 'true' is converted to true, 'false' is converted to false, all other values will throw
* an Exception.
* @param {String} s The string to convert
* @param {Boolean} [strict] In strict mode an Exception is thrown if s is not an accepted string value. Defaults to false
* @returns {Boolean} The converted value
*/
function toBool(s: string, strict?: boolean): boolean;
}
}