playcanvas-typings
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TypeScript declaration files for PlayCanvas game engine
79 lines (69 loc) • 2.17 kB
TypeScript
declare namespace pc {
namespace log {
/**
* @private
* @function
* @name pc.log.write
* @description Write text to the console
* @param {String} text
*/
function write (text: string): void;
/**
* @private
* @function
* @name pc.log.open
* @description Starting logging to the console
* @param {String} text
*/
function open(text: string): void;
/**
* @private
* @function
* @name pc.log.info
* @description Write text to the log preceded by 'INFO:'
* @param {String} text
*/
function info(text: string): void;
/**
* @private
* @function
* @name pc.log.debug
* @description Write text to the log preceded by 'DEBUG:'
* @param {String} text
*/
function debug(text: string): void;
/**
* @private
* @function
* @name pc.log.error
* @description Write text to the log preceded by 'ERROR:'
* @param {String} text
*/
function error(text: string): void;
/**
* @private
* @function
* @name pc.log.warning
* @description Write text to the log preceded by 'WARNING:'
* @param {String} text
*/
function warning(text: string): void;
/**
* @private
* @function
* @name pc.log.alert
* @description Write text to the log preceded by 'ALERT:' and pop up an alert dialog box with the text
* @param {String} text
*/
function alert(text: string): void;
/**
* @private
* @function
* @name pc.log.assert
* @description If condition is false, then write text to the log preceded by 'ASSERT:' and pop up a dialog box.
* @param {Boolean} condition
* @param {String} text
*/
function assert(condition: boolean, text: string): void;
}
}