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playcanvas-typings

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TypeScript declaration files for PlayCanvas game engine

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/** * @name pc * @namespace * @description Root namespace for the PlayCanvas Engine * @preserve PlayCanvas Engine v__CURRENT_SDK_VERSION__ revision __REVISION__ * http://playcanvas.com * Copyright 2011-2017 PlayCanvas Ltd. All rights reserved. // #ifdef DEBUG * DEBUG BUILD // #endif // #ifdef PROFILER * PROFILER BUILD // #endif */ declare namespace pc { const version: string; const revision: string; var config: {}; var common: {}; var apps: {}; var data: {}; /** * @private * @function * @name pc.unpack() * @description Copy a set of common PlayCanvas functions/classes/namespaces into the global namespace */ function unpack(): void; /** * @function * @private * @name pc.makeArray * @description Convert an array-like object into a normal array. * For example, this is useful for converting the arguments object into an array. * @param {Object} arr The array to convert * @return {Array} An array */ function makeArray<T>(arr: ArrayLike<T>): T[]; /** * @private * @function * @name pc.type * @description Extended typeof() function, returns the type of the object. * @param {Object} obj The object to get the type of * @return {String} The type string: "null", "undefined", "number", "string", "boolean", "array", "object", "function", "date", "regexp" or "float32array" */ function type(obj: any): string; /** * @private * @function * @name pc.extend * @description Merge the contents of two objects into a single object * @param {Object} target The target object of the merge * @param {Object} ex The object that is merged with target * @return {Object} The target object * @example * var A = {a: function() {console.log(this.a}}; * var B = {b: function() {console.log(this.b}}; * * pc.extend(A,B); * A.a(); * // logs "a" * A.b(); * // logs "b" */ function extend<T, U>(target: T, ex: U): T & U; /** * @private * @function * @name pc.isDefined * @description Return true if the Object is not undefined * @param {Object} o The Object to test * @returns {Boolean} True if the Object is not undefined */ function isDefined(o: any): boolean; /** * @private * @name pc._typeLookup * @function * @description Create look up table for types */ function _typeLookup(): { [key: string]: any }; }