playactor
Version:
play around with your playstation devices
69 lines (68 loc) • 2.81 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UdpWakerNetworkFactory = exports.UdpWakerNetwork = exports.wakePortsByType = void 0;
const debug_1 = __importDefault(require("debug"));
const dgram_1 = __importDefault(require("dgram"));
const model_1 = require("../discovery/model");
exports.wakePortsByType = {
[model_1.DeviceType.PS4]: 987,
[model_1.DeviceType.PS5]: 9302,
};
const debug = debug_1.default("playactor:waker:udp");
class UdpWakerNetwork {
constructor(config) {
this.config = config;
}
close() {
var _a;
(_a = this.socket) === null || _a === void 0 ? void 0 : _a.close();
}
sendTo(device, message) {
var _a;
return __awaiter(this, void 0, void 0, function* () {
const socket = (_a = this.socket) !== null && _a !== void 0 ? _a : yield this.open();
const wakePort = exports.wakePortsByType[device.type];
if (!wakePort) {
throw new Error(`Unexpected device type: ${device.type}`);
}
return new Promise((resolve, reject) => {
const { address } = device.address;
debug("sending ", message, "to:", address, wakePort);
socket.send(message, wakePort, address, err => {
if (err)
reject(err);
else
resolve();
});
});
});
}
open() {
return new Promise(resolve => {
const socket = dgram_1.default.createSocket("udp4");
socket.bind(undefined, this.config.localBindAddress, () => {
this.socket = socket;
resolve(socket);
});
});
}
}
exports.UdpWakerNetwork = UdpWakerNetwork;
class UdpWakerNetworkFactory {
create(config) {
return new UdpWakerNetwork(config);
}
}
exports.UdpWakerNetworkFactory = UdpWakerNetworkFactory;