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playactor

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play around with your playstation devices

188 lines (187 loc) 7.44 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __asyncValues = (this && this.__asyncValues) || function (o) { if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined."); var m = o[Symbol.asyncIterator], i; return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i); function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; } function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.TcpDeviceSocket = void 0; const debug_1 = __importDefault(require("debug")); const net_1 = __importDefault(require("net")); const model_1 = require("../discovery/model"); const async_1 = require("../util/async"); const base_1 = require("./base"); const model_2 = require("./model"); const v1_1 = require("./protocol/v1"); const protocolsByVersion = { [model_1.DeviceType.PS4]: v1_1.DeviceProtocolV1, [model_1.DeviceType.PS5]: undefined, }; const debug = debug_1.default("playactor:socket:tcp"); const defaultOptions = { refSocket: false, }; class TcpDeviceSocket { constructor(device, protocol, stream, options = defaultOptions, initialCodec = model_2.PlaintextCodec, openedTimestamp = Date.now()) { this.device = device; this.protocol = protocol; this.stream = stream; this.options = options; this.openedTimestamp = openedTimestamp; this.receivers = []; this.stayAliveUntil = 0; this.isClosed = false; this.codec = initialCodec; this.processor = new base_1.BufferPacketProcessor(protocol, initialCodec, packet => this.onPacketReceived(packet)); if (this.options.refSocket) { stream.ref(); } stream.on("end", () => this.handleEnd()); stream.on("error", err => this.handleEnd(err)); stream.on("data", data => { debug("<<", data); this.processor.onDataReceived(data); }); } static connectTo(device, config, options = defaultOptions) { const port = device.hostRequestPort; if (!port) { throw new Error(`No port known for protocol ${device.discoveryVersion}`); } const protocol = protocolsByVersion[device.type]; if (!protocol) { throw new Error(`No protocol known device ${device.type}`); } return new Promise((resolve, reject) => { const socket = net_1.default.createConnection({ port, host: device.address.address, timeout: config.connectTimeoutMillis, }); socket.once("connect", () => { debug("socket connected!"); socket.removeAllListeners("error"); resolve(new TcpDeviceSocket(device, protocol, socket, options)); }); socket.once("error", err => { debug("error on socket:", err); reject(err); }); }); } get protocolVersion() { return this.protocol.version; } get isConnected() { return !this.isClosed; } execute(proc) { return proc.perform(this); } receive() { const receiver = new async_1.CancellableAsyncSink(); receiver.onCancel = () => { const idx = this.receivers.indexOf(receiver); if (idx !== -1) { this.receivers.splice(idx, 1); } }; this.receivers.push(receiver); return receiver; } requestKeepAlive(extraLifeMillis) { this.stayAliveUntil = Math.max(this.stayAliveUntil, Date.now() + extraLifeMillis); } send(packet) { const buffer = packet.toBuffer(); const encoded = this.codec.encode(buffer); if (encoded === buffer) { debug(">>", packet, "(", buffer, ")"); } else { debug(">>", packet, ": ", buffer); } return new Promise((resolve, reject) => { this.stream.write(encoded, err => { if (err) reject(err); else resolve(); }); }); } setCodec(codec) { debug("switch to codec:", codec); this.codec = codec; this.processor.setCodec(codec); } close() { var e_1, _a; return __awaiter(this, void 0, void 0, function* () { debug("close()"); const extraLife = this.stayAliveUntil - Date.now(); if (extraLife > 0) { debug("waiting", extraLife, "millis before closing"); yield async_1.delayMillis(extraLife); } if (this.options.refSocket) { this.stream.unref(); } const politeDisconnect = this.protocol.requestDisconnect; if (politeDisconnect) { debug("requesting polite disconnect"); yield politeDisconnect(this); try { for (var _b = __asyncValues(this.receive()), _c; _c = yield _b.next(), !_c.done;) { const packet = _c.value; debug("received while awaiting close:", packet); } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) yield _a.call(_b); } finally { if (e_1) throw e_1.error; } } } else { this.stream.destroy(); } }); } onPacketReceived(packet) { var _a, _b; (_b = (_a = this.protocol).onPacketReceived) === null || _b === void 0 ? void 0 : _b.call(_a, this, packet).catch(err => { debug("protocol error from", packet, ":", err); if (!this.isConnected) { throw err; } }); for (const receiver of this.receivers) { receiver.write(packet); } } handleEnd(err) { debug("socket closed:", err); this.isClosed = true; for (const receiver of this.receivers) { receiver.end(err); } } } exports.TcpDeviceSocket = TcpDeviceSocket;