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playactor

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play around with your playstation devices

32 lines (31 loc) 1.32 kB
/// <reference types="node" /> import net from "net"; import { IDiscoveredDevice } from "../discovery/model"; import { IDeviceProc, IDeviceProtocol, IDeviceSocket, IPacket, IPacketCodec, ISocketConfig } from "./model"; export interface IOptions { refSocket: boolean; } export declare class TcpDeviceSocket implements IDeviceSocket { readonly device: IDiscoveredDevice; private readonly protocol; private readonly stream; private readonly options; readonly openedTimestamp: number; static connectTo(device: IDiscoveredDevice, config: ISocketConfig, options?: IOptions): Promise<TcpDeviceSocket>; private readonly receivers; private codec; private readonly processor; private stayAliveUntil; private isClosed; constructor(device: IDiscoveredDevice, protocol: IDeviceProtocol, stream: net.Socket, options?: IOptions, initialCodec?: IPacketCodec, openedTimestamp?: number); get protocolVersion(): import("./model").IProtocolVersion; get isConnected(): boolean; execute<R>(proc: IDeviceProc<R>): Promise<R>; receive(): AsyncIterable<IPacket>; requestKeepAlive(extraLifeMillis: number): void; send(packet: IPacket): Promise<void>; setCodec(codec: IPacketCodec): void; close(): Promise<void>; private onPacketReceived; private handleEnd; }