playactor
Version:
play around with your playstation devices
32 lines (31 loc) • 1.32 kB
TypeScript
/// <reference types="node" />
import net from "net";
import { IDiscoveredDevice } from "../discovery/model";
import { IDeviceProc, IDeviceProtocol, IDeviceSocket, IPacket, IPacketCodec, ISocketConfig } from "./model";
export interface IOptions {
refSocket: boolean;
}
export declare class TcpDeviceSocket implements IDeviceSocket {
readonly device: IDiscoveredDevice;
private readonly protocol;
private readonly stream;
private readonly options;
readonly openedTimestamp: number;
static connectTo(device: IDiscoveredDevice, config: ISocketConfig, options?: IOptions): Promise<TcpDeviceSocket>;
private readonly receivers;
private codec;
private readonly processor;
private stayAliveUntil;
private isClosed;
constructor(device: IDiscoveredDevice, protocol: IDeviceProtocol, stream: net.Socket, options?: IOptions, initialCodec?: IPacketCodec, openedTimestamp?: number);
get protocolVersion(): import("./model").IProtocolVersion;
get isConnected(): boolean;
execute<R>(proc: IDeviceProc<R>): Promise<R>;
receive(): AsyncIterable<IPacket>;
requestKeepAlive(extraLifeMillis: number): void;
send(packet: IPacket): Promise<void>;
setCodec(codec: IPacketCodec): void;
close(): Promise<void>;
private onPacketReceived;
private handleEnd;
}