playactor
Version:
play around with your playstation devices
31 lines (30 loc) • 1.51 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.LoginProc = void 0;
const helpers_1 = require("../helpers");
const login_1 = require("../packets/outgoing/login");
const status_1 = require("../packets/outgoing/status");
const types_1 = require("../packets/types");
class LoginProc {
constructor(credentials, config = {}) {
this.credentials = credentials;
this.config = config;
}
perform(socket) {
return __awaiter(this, void 0, void 0, function* () {
yield helpers_1.performRpc(socket, new login_1.LoginPacket(this.credentials["user-credential"], this.config), types_1.PacketType.LoginResult);
// eagerly send our "status"
yield socket.send(new status_1.StatusPacket());
});
}
}
exports.LoginProc = LoginProc;