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playactor

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play around with your playstation devices

31 lines (30 loc) 1.51 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.LoginProc = void 0; const helpers_1 = require("../helpers"); const login_1 = require("../packets/outgoing/login"); const status_1 = require("../packets/outgoing/status"); const types_1 = require("../packets/types"); class LoginProc { constructor(credentials, config = {}) { this.credentials = credentials; this.config = config; } perform(socket) { return __awaiter(this, void 0, void 0, function* () { yield helpers_1.performRpc(socket, new login_1.LoginPacket(this.credentials["user-credential"], this.config), types_1.PacketType.LoginResult); // eagerly send our "status" yield socket.send(new status_1.StatusPacket()); }); } } exports.LoginProc = LoginProc;