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playactor

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play around with your playstation devices

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import { OutgoingPacket } from "../base"; import { PacketBuilder } from "../builder"; import { PacketType } from "../types"; export interface OskChangeStringOptions { /** * Seem to be a hint to the UI to indicate what text is "currently * being edited," which currently means this span will be visually * underlined. Useful if you're creating an interactive keyboard, I * guess */ preEditIndex: number; preEditLength: number; /** * not sure what the practical use of this is. It seems * to initially indicate what part of the original text * was replaced, but the result of this packet is that * ALL the text is replaced by `string`, no matter what * values are passed in here. So... 0,0 is fine? */ editIndex: number; editLength: number; /** where to put the caret within `string` */ caretIndex: number; } export declare class OskChangeStringPacket extends OutgoingPacket { private readonly options; private static minLength; readonly type = PacketType.OskChangeString; readonly totalLength: number; private readonly textBuffer; constructor(text: string, options?: Partial<OskChangeStringOptions>); fillBuffer(builder: PacketBuilder): void; }