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playactor

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play around with your playstation devices

45 lines (44 loc) 1.26 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.resultToErrorCode = exports.resultsToErrorCodes = void 0; exports.resultsToErrorCodes = { 0: "OK", 1: "BUSY", 2: "CLIENT_MUST_UPDATE", 3: "SERVER_OBSOLETE", 4: "DENIED", 5: "NO_MEMORY", 6: "AUTH_FAILURE", 7: "MAX_USER", 8: "ALREADY_CONNECTED_SYSCOMP", 9: "PROHIBITED", 10: "ALREADY_RUNNING", 11: "NOT_AUTHENTICATED", 12: "NO_SUCH_GAME", 13: "DOWNLOADING", 14: "INVALID_PARAMETER", 15: "NO_CLIENT", 16: "BOOTING", 17: "ALREADY_CONNECTED_GAMECOMP", 18: "ANOTHER_USER_IS_ACTIVE", 19: "OSK_USED_BY_ANOTHER_USER", 20: "PIN_IS_NEEDED", 21: "NO_LOCAL_ACCOUNT", 22: "PASSCODE_IS_NEEDED", 23: "PIN_IS_UNMATCHED", 24: "PASSCODE_IS_UNMATCHED", 25: "STANDBY_IS_DISABLED", 26: "TOO_MANY_REGISTERED_DEVICES", 27: "ALREADY_LOGGED_OUT", 28: "LOGOUT_FAILED", 30: "LOGIN_MGR_BUSY", 31: "ANOTHER_GAME_IS_ACTIVE", 32: "OFFAIR", }; function resultToErrorCode(result) { var _a; if (result === 0) return; return (_a = exports.resultsToErrorCodes[result]) !== null && _a !== void 0 ? _a : "UNKNOWN_ERROR"; } exports.resultToErrorCode = resultToErrorCode;