playactor
Version:
play around with your playstation devices
45 lines (44 loc) • 1.26 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.resultToErrorCode = exports.resultsToErrorCodes = void 0;
exports.resultsToErrorCodes = {
0: "OK",
1: "BUSY",
2: "CLIENT_MUST_UPDATE",
3: "SERVER_OBSOLETE",
4: "DENIED",
5: "NO_MEMORY",
6: "AUTH_FAILURE",
7: "MAX_USER",
8: "ALREADY_CONNECTED_SYSCOMP",
9: "PROHIBITED",
10: "ALREADY_RUNNING",
11: "NOT_AUTHENTICATED",
12: "NO_SUCH_GAME",
13: "DOWNLOADING",
14: "INVALID_PARAMETER",
15: "NO_CLIENT",
16: "BOOTING",
17: "ALREADY_CONNECTED_GAMECOMP",
18: "ANOTHER_USER_IS_ACTIVE",
19: "OSK_USED_BY_ANOTHER_USER",
20: "PIN_IS_NEEDED",
21: "NO_LOCAL_ACCOUNT",
22: "PASSCODE_IS_NEEDED",
23: "PIN_IS_UNMATCHED",
24: "PASSCODE_IS_UNMATCHED",
25: "STANDBY_IS_DISABLED",
26: "TOO_MANY_REGISTERED_DEVICES",
27: "ALREADY_LOGGED_OUT",
28: "LOGOUT_FAILED",
30: "LOGIN_MGR_BUSY",
31: "ANOTHER_GAME_IS_ACTIVE",
32: "OFFAIR",
};
function resultToErrorCode(result) {
var _a;
if (result === 0)
return;
return (_a = exports.resultsToErrorCodes[result]) !== null && _a !== void 0 ? _a : "UNKNOWN_ERROR";
}
exports.resultToErrorCode = resultToErrorCode;