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playactor

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play around with your playstation devices

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.RemotePlayLoginProc = void 0; const debug_1 = __importDefault(require("debug")); const helpers_1 = require("../../socket/helpers"); const login_result_1 = require("../../socket/packets/incoming/login-result"); const packets_1 = require("../packets"); const passcode_response_1 = require("../packets/passcode-response"); const debug = debug_1.default("playactor:remoteplay:LoginProc"); class RemotePlayLoginProc { constructor(config) { this.config = config; } perform(socket) { var _a; return __awaiter(this, void 0, void 0, function* () { debug("Performing Login"); const response = yield helpers_1.performRpc(socket, new packets_1.RemotePlayOutgoingPacket(packets_1.RemotePlayCommand.Login), packets_1.RemotePlayResponseType.Login, packets_1.RemotePlayResponseType.Passcode); debug("Received: ", response); if (response.type === packets_1.RemotePlayResponseType.Passcode) { debug("Passcode was required"); const passCode = (_a = this.config.login) === null || _a === void 0 ? void 0 : _a.passCode; if (!passCode || !passCode.length) { debug("... but no passcode provided", this.config.login); throw new helpers_1.RpcError(1, login_result_1.LoginResultError.PASSCODE_IS_NEEDED); } // send the passcode debug("Sending passcode..."); yield helpers_1.performRpc(socket, new passcode_response_1.RemotePlayPasscodeResponsePacket(passCode), packets_1.RemotePlayResponseType.Login); } debug("Done!"); }); } } exports.RemotePlayLoginProc = RemotePlayLoginProc;