playactor
Version:
play around with your playstation devices
40 lines (39 loc) • 1.63 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.WriteOnlyStorage = void 0;
/**
* Write-only storage delegates to another [ICredentialStorage]
* for writes, but only returns credentials from that storage
* *after* it has written to them. This is useful if you want to
* force authentication.
*/
class WriteOnlyStorage {
constructor(delegate) {
this.delegate = delegate;
this.hasWritten = false;
}
read(deviceId) {
return __awaiter(this, void 0, void 0, function* () {
if (this.hasWritten) {
return this.delegate.read(deviceId);
}
return null;
});
}
write(deviceId, credentials) {
return __awaiter(this, void 0, void 0, function* () {
yield this.delegate.write(deviceId, credentials);
this.hasWritten = true;
});
}
}
exports.WriteOnlyStorage = WriteOnlyStorage;