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playactor

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play around with your playstation devices

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.WriteOnlyStorage = void 0; /** * Write-only storage delegates to another [ICredentialStorage] * for writes, but only returns credentials from that storage * *after* it has written to them. This is useful if you want to * force authentication. */ class WriteOnlyStorage { constructor(delegate) { this.delegate = delegate; this.hasWritten = false; } read(deviceId) { return __awaiter(this, void 0, void 0, function* () { if (this.hasWritten) { return this.delegate.read(deviceId); } return null; }); } write(deviceId, credentials) { return __awaiter(this, void 0, void 0, function* () { yield this.delegate.write(deviceId, credentials); this.hasWritten = true; }); } } exports.WriteOnlyStorage = WriteOnlyStorage;