playactor
Version:
play around with your playstation devices
35 lines (34 loc) • 1.18 kB
TypeScript
import { IDeviceConnection } from "./model";
import { IDiscoveredDevice } from "../discovery/model";
import { IDeviceSocket } from "../socket/model";
import { KeyPress } from "../socket/proc/remote-control";
export declare class SecondScreenDeviceConnection implements IDeviceConnection {
private readonly resolveDevice;
private readonly socket;
constructor(resolveDevice: () => Promise<IDiscoveredDevice>, socket: IDeviceSocket);
get isConnected(): boolean;
/**
* End the connection with the device
*/
close(): Promise<void>;
/**
* Attempt to control the on-screen keyboard for a text field on the
* screen. If there is no such text field, this method will reject
* with an error.
*/
openKeyboard(): Promise<import("../keyboard").OnScreenKeyboard>;
/**
* Send a sequence of keypress events
*/
sendKeys(events: KeyPress[]): Promise<void>;
/**
* Put the device into standby mode
*/
standby(): Promise<void>;
/**
* Attempt to start an app or game by its "title ID"
*/
startTitleId(titleId: string, config?: {
autoQuitExisting?: boolean;
}): Promise<void>;
}