UNPKG

playactor

Version:

play around with your playstation devices

60 lines (59 loc) 2.98 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __asyncValues = (this && this.__asyncValues) || function (o) { if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined."); var m = o[Symbol.asyncIterator], i; return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i); function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; } function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.RemotePlayDeviceConnection = void 0; const debug_1 = __importDefault(require("debug")); const packets_1 = require("../remoteplay/packets"); const debug = debug_1.default("playactor:connection:remoteplay"); class RemotePlayDeviceConnection { constructor(socket) { this.socket = socket; } get isConnected() { return !this.socket.isConnected; } close() { return __awaiter(this, void 0, void 0, function* () { return this.socket.close(); }); } standby() { var e_1, _a; return __awaiter(this, void 0, void 0, function* () { yield this.socket.send(new packets_1.RemotePlayOutgoingPacket(packets_1.RemotePlayCommand.Standby)); try { // wait until the socket closes for (var _b = __asyncValues(this.socket.receive()), _c; _c = yield _b.next(), !_c.done;) { const pack = _c.value; debug("received...", pack); } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) yield _a.call(_b); } finally { if (e_1) throw e_1.error; } } }); } } exports.RemotePlayDeviceConnection = RemotePlayDeviceConnection;