playactor
Version:
play around with your playstation devices
91 lines (90 loc) • 4.02 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.PinAcceptingDevice = void 0;
const clime_1 = require("clime");
const debug_1 = __importDefault(require("debug"));
const helpers_1 = require("../socket/helpers");
const login_result_1 = require("../socket/packets/incoming/login-result");
const exit_codes_1 = require("./exit-codes");
const debug = debug_1.default("playactor:cli:pin");
/**
* The PinAcceptingDevice delegates to another IDevice implementation
* and, if a login error is encountered caused by a missing pincode,
* will prompt for pincode input and retry login.
*
* This class is meant exclusively for use with the CLI; API clients
* should almost certainly not use this.
*/
class PinAcceptingDevice {
constructor(io, delegate) {
this.io = io;
this.delegate = delegate;
}
discover(config) {
return this.delegate.discover(config);
}
wake() {
return __awaiter(this, void 0, void 0, function* () {
try {
yield this.delegate.wake();
}
catch (e) {
const conn = yield this.tryResolveError(e);
conn.close();
}
});
}
openConnection(config = {}) {
return __awaiter(this, void 0, void 0, function* () {
try {
return yield this.delegate.openConnection(config);
}
catch (e) {
return this.tryResolveError(e, config);
}
});
}
tryResolveError(e, config = {}) {
return __awaiter(this, void 0, void 0, function* () {
if (!(e instanceof helpers_1.RpcError)) {
debug("non-login error encountered: ", e);
throw e;
}
switch (e.code) {
case login_result_1.LoginResultError.PIN_IS_NEEDED:
return this.registerWithPincode(config);
case login_result_1.LoginResultError.PASSCODE_IS_NEEDED:
throw new clime_1.ExpectedError("Login Error: Passcode is required", exit_codes_1.ExitCode.PassCodeNeeded);
case login_result_1.LoginResultError.PASSCODE_IS_UNMATCHED:
throw new clime_1.ExpectedError("Login Error: Incorrect passcode", exit_codes_1.ExitCode.PassCodeUnmatched);
default:
// some other error
debug("unexpected error: ", e);
throw e;
}
});
}
registerWithPincode(config) {
return __awaiter(this, void 0, void 0, function* () {
debug("pincode required; prompting from user...");
this.io.logInfo("Go to 'Settings -> Mobile App Connection Settings -> Add Device'"
+ " on your console to obtain a PIN code.");
const pinCode = yield this.io.prompt("Pin code> ");
debug("opening connection with user-provided pin");
return this.delegate.openConnection(Object.assign(Object.assign({}, config), { login: Object.assign(Object.assign({}, config.login), { pinCode }) }));
});
}
}
exports.PinAcceptingDevice = PinAcceptingDevice;