playactor
Version:
play around with your playstation devices
43 lines (42 loc) • 1.59 kB
TypeScript
import { Options } from "clime";
import { DeviceType, IDiscoveryConfig, IDiscoveryNetworkFactory, INetworkConfig } from "../discovery/model";
import { IConnectionConfig, IDevice } from "../device/model";
import { IInputOutput } from "./io";
import { CliPassCode } from "./pass-code";
import { ISocketConfig } from "../socket/model";
export declare class InputOutputOptions extends Options implements IInputOutput {
enableDebug: boolean;
machineFriendly: boolean;
dontAutoOpenUrls: boolean;
logError(error: any): void;
logInfo(message: string): void;
logResult(result: any): void;
prompt(promptText: string): Promise<string>;
configureLogging(): Promise<void>;
}
export declare class DiscoveryOptions extends InputOutputOptions {
searchTimeout: number;
connectTimeout: number;
localBindAddress?: string;
localBindPort?: number;
get discoveryConfig(): Partial<IDiscoveryConfig>;
get networkConfig(): INetworkConfig;
get socketConfig(): ISocketConfig;
}
export declare class DeviceOptions extends DiscoveryOptions {
dontAuthenticate: boolean;
alwaysAuthenticate: boolean;
credentialsPath?: string;
passCode?: CliPassCode;
deviceIp?: string;
deviceHostName?: string;
deviceHostId?: string;
deviceOnlyPS4: boolean;
deviceOnlyPS5: boolean;
findDevice(): Promise<IDevice>;
get connectionConfig(): IConnectionConfig;
get networkFactory(): IDiscoveryNetworkFactory;
get requestedDeviceType(): DeviceType | undefined;
private buildCredentialsRequester;
private configurePending;
}