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Video player based on HTML5Video

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"use strict"; // Code from ally.js /* add data-playable-focus-source attribute to html element containing "key", "pointer" or "script" depending on the input method used to change focus. USAGE: style/focus-source() body :focus { outline: 1px solid grey; } html[data-playable-focus-source="key"] body :focus { outline: 5px solid red; } html[data-playable-focus-source="key"] body :focus { outline: 1px solid blue; } NOTE: I don't have a GamePad to test, if you do and you want to implement an observer for https://w3c.github.io/gamepad/ - send a PR! Alternate implementation: https://github.com/alice/modality */ Object.defineProperty(exports, "__esModule", { value: true }); var tslib_1 = require("tslib"); var interaction_type_1 = (0, tslib_1.__importDefault)(require("./interaction-type")); // preferring focusin/out because they are synchronous in IE10+11 var supportsFocusIn = typeof document !== 'undefined' && 'onfocusin' in document; var focusEventName = supportsFocusIn ? 'focusin' : 'focus'; var blurEventName = supportsFocusIn ? 'focusout' : 'blur'; // interface to read interaction-type-listener state var interactionTypeHandler; // keep track of last focus source var current = null; // overwrite focus source for use with the every upcoming focus event var lock = null; // keep track of ever having used a particular input method to change focus var used = { pointer: false, key: false, script: false, initial: false, }; function handleFocusEvent(event) { var source = ''; if (event.type === focusEventName) { var interactionType = interactionTypeHandler.get(); source = lock || (interactionType.pointer && 'pointer') || (interactionType.key && 'key') || 'script'; } else if (event.type === 'initial') { source = 'initial'; } document.documentElement.setAttribute('data-playable-focus-source', source); if (event.type !== blurEventName) { used[source] = true; current = source; } } function getCurrentFocusSource() { return current; } function getUsedFocusSource(source) { return used[source]; } function lockFocusSource(source) { lock = source; } function unlockFocusSource() { lock = false; } function disengage() { // clear dom state handleFocusEvent({ type: blurEventName }); current = lock = null; Object.keys(used).forEach(function (key) { used[key] = false; }); // kill interaction type identification listener interaction_type_1.default.disengage(); document.documentElement.removeEventListener(focusEventName, handleFocusEvent, true); document.documentElement.removeEventListener(blurEventName, handleFocusEvent, true); document.documentElement.removeAttribute('data-playable-focus-source'); } function engage() { document.documentElement.addEventListener(focusEventName, handleFocusEvent, true); document.documentElement.addEventListener(blurEventName, handleFocusEvent, true); // enable the interaction type identification observer interactionTypeHandler = interaction_type_1.default.engage(); // set up initial dom state handleFocusEvent({ type: 'initial' }); return { used: getUsedFocusSource, current: getCurrentFocusSource, lock: lockFocusSource, unlock: unlockFocusSource, }; } exports.default = { engage: engage, disengage: disengage }; //# sourceMappingURL=focus-source.js.map