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playable.js

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A lightweight HTML5 game engine.

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import { Layer } from '../display/Layer'; import { Event } from '../event/Event'; import { EventEmitter } from '../event/EventEmitter'; export declare class Tween extends EventEmitter { loop: boolean; protected $target: Layer; protected $paused: boolean; protected $stopped: boolean; protected $stepIndex: number; protected $stepPosition: number; protected $steps: Array<TweenStep>; protected $stepProps: Array<Object>; protected $shouldSaveProps: boolean; protected $boundOnEnterFrame: () => void; protected constructor(target: Layer, option?: TweenOption); get paused(): boolean; get stopped(): boolean; set(props: Object): this; to(props: Object, duration: number, ease?: Function): this; wait(duration: number): this; call(callback: Function): this; play(): this; pause(): this; resume(): this; stop(): this; protected $onEnterFrame(e: Event): void; protected $nextFrame(dt: number): void; protected $saveOriginalProps(stepIndex: number, props: Object): void; protected $easeProps(stepIndex: number, props: Object, position: number, duration: number, ease: Function): void; protected $setProps(props: Object): void; protected static readonly $tweens: Array<Tween>; static get(target: Layer, option?: { loop?: boolean; }): Tween; static pauseTweens(target: Layer): void; static resumeTweens(target: Layer): void; static removeTweens(target: Layer): void; static removeAllTweens(): void; } export interface TweenStep { type: string; props?: Object; duration?: number; ease?: Function; callback?: Function; } export interface TweenOption { loop?: boolean; }