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playable.js

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A lightweight HTML5 game engine.

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export declare class Ease { static linear(t: number, b: number, c: number, d: number): number; static easeInQuad(t: number, b: number, c: number, d: number): number; static easeOutQuad(t: number, b: number, c: number, d: number): number; static easeInOutQuad(t: number, b: number, c: number, d: number): number; static easeInCubic(t: number, b: number, c: number, d: number): number; static easeOutCubic(t: number, b: number, c: number, d: number): number; static easeInOutCubic(t: number, b: number, c: number, d: number): number; static easeInQuart(t: number, b: number, c: number, d: number): number; static easeOutQuart(t: number, b: number, c: number, d: number): number; static easeInOutQuart(t: number, b: number, c: number, d: number): number; static easeInQuint(t: number, b: number, c: number, d: number): number; static easeOutQuint(t: number, b: number, c: number, d: number): number; static easeInOutQuint(t: number, b: number, c: number, d: number): number; static easeInSine(t: number, b: number, c: number, d: number): number; static easeOutSine(t: number, b: number, c: number, d: number): number; static easeInOutSine(t: number, b: number, c: number, d: number): number; static easeInExpo(t: number, b: number, c: number, d: number): number; static easeOutExpo(t: number, b: number, c: number, d: number): number; static easeInOutExpo(t: number, b: number, c: number, d: number): number; static easeInCirc(t: number, b: number, c: number, d: number): number; static easeOutCirc(t: number, b: number, c: number, d: number): number; static easeInOutCirc(t: number, b: number, c: number, d: number): number; static easeInElastic(t: number, b: number, c: number, d: number): number; static easeOutElastic(t: number, b: number, c: number, d: number): number; static easeInOutElastic(t: number, b: number, c: number, d: number): number; static easeInBack(t: number, b: number, c: number, d: number, s?: number): number; static easeOutBack(t: number, b: number, c: number, d: number, s?: number): number; static easeInOutBack(t: number, b: number, c: number, d: number, s?: number): number; static easeInBounce(t: number, b: number, c: number, d: number): number; static easeOutBounce(t: number, b: number, c: number, d: number): number; static easeInOutBounce(t: number, b: number, c: number, d: number): number; }