playable.js
Version:
A lightweight HTML5 game engine.
32 lines (31 loc) • 1.17 kB
TypeScript
import { Layer } from '../display/Layer';
import { Stage } from '../display/Stage';
import { EventEmitter } from '../event/EventEmitter';
export declare class Ticker extends EventEmitter {
protected $stage: Stage;
protected $fps: number;
protected $deltaTime: number;
protected $paused: boolean;
protected $shouldResume: boolean;
protected $timerIndex: number;
protected $lastTimestamp: number;
protected $tickHandle: number;
protected readonly $timers: Object;
protected readonly $boundTick: () => void;
protected readonly $enterFrameCallbackList: Array<Layer>;
constructor(stage: Stage);
get fps(): number;
get deltaTime(): number;
get paused(): boolean;
protected $start(): this;
pause(): this;
resume(): this;
setTimeout(handler: Function, timeout?: number): number;
clearTimeout(handle: number): void;
setInterval(handler: Function, timeout: number): number;
clearInterval(handle: number): void;
registerEnterFrameCallback(layer: Layer): this;
unregisterEnterFrameCallback(layer: Layer): this;
protected $tick(): void;
protected $checkTimers(dt: number): void;
}