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playable.js

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A lightweight HTML5 game engine.

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import { Stage } from '../display/Stage'; import { EventEmitter } from '../event/EventEmitter'; export declare class ResourceManager extends EventEmitter { static readonly TYPE_TEXT: string; static readonly TYPE_JSON: string; static readonly TYPE_BINARY: string; static readonly TYPE_TEXTURE: string; static readonly TYPE_SOUND: string; threads: number; timeout: number; retryTimes: number; protected $errorCount: number; protected $loadedCount: number; protected $loadingCount: number; protected $list: Array<ResourceInfo>; protected readonly $total: number; protected readonly $stage: Stage; protected readonly $resources: Object; constructor(stage: Stage, list: Array<ResourceInfo>, options?: ResourceManagerOption); get total(): number; get errorCount(): number; get loadedCount(): number; protected $checkPendingTasks(): void; protected $load(info: ResourceInfo, attempts: number): void; has(name: string): boolean; get<Resource>(name: string): Resource; } export interface ResourceInfo { name: string; type: string; url: string; } export interface ResourceManagerOption { threads?: number; timeout?: number; retryTimes?: number; }