playable.js
Version:
A lightweight HTML5 game engine.
50 lines (49 loc) • 1.64 kB
TypeScript
import { EventEmitter } from './EventEmitter';
export declare class Event {
/** @event added */
static readonly ADDED: string;
/** @event removed */
static readonly REMOVED: string;
/** @event addedToStage */
static readonly ADDED_TO_STAGE: string;
/** @event removeFromStage */
static readonly REMOVED_FROM_STAGE: string;
/** @event activate */
static readonly ACTIVATE: string;
/** @event deactivate */
static readonly DEACTIVATE: string;
/** @event enterFrame */
static readonly ENTER_FRAME: string;
/** @event tick */
static readonly TICK: string;
/** @event tickerPause */
static readonly TICKER_PAUSE: string;
/** @event tickerResume */
static readonly TICKER_RESUME: string;
/** @event viewportResize */
static readonly VIEWPORT_RESIZE: string;
/** @event load */
static readonly LOAD: string;
/** @event abort */
static readonly ABORT: string;
/** @event error */
static readonly ERROR: string;
/** @event progress */
static readonly PROGRESS: string;
/** @event complete */
static readonly COMPLETE: string;
/** @event ended */
static readonly ENDED: string;
/** @event soundComplete */
static readonly SOUND_COMPLETE: string;
type: string;
data: any;
target: EventEmitter;
currentTarget: EventEmitter;
protected constructor(type: string, data?: any);
protected $init(type: string, data?: any): this;
release(): void;
protected static readonly $pool: Array<Event>;
static create(type: string, data?: any): Event;
static recycle(e: Event): void;
}