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playable.js

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A lightweight HTML5 game engine.

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import { Stage } from './Stage'; import { Ticker } from '../system/Ticker'; import { Matrix } from '../geom/Matrix'; import { Vector } from '../geom/Vector'; import { Rectangle } from '../geom/Rectangle'; import { TouchEvent } from '../event/TouchEvent'; import { EventEmitter } from '../event/EventEmitter'; export declare class Layer extends EventEmitter { static pixelRatio: number; name: string; tag: string; touchable: boolean; protected $x: number; protected $y: number; protected $width: number; protected $height: number; protected $anchorX: number; protected $anchorY: number; protected $skewX: number; protected $skewY: number; protected $scaleX: number; protected $scaleY: number; protected $rotation: number; protected $alpha: number; protected $visible: boolean; protected $smoothing: boolean; protected $background: string; protected $stage: Stage; protected $parent: Layer; protected $children: Array<Layer>; protected $dirty: boolean; protected $shouldEmitTap: boolean; protected $touches: Array<boolean>; protected readonly $canvas: HTMLCanvasElement; protected readonly $context: CanvasRenderingContext2D; constructor(); get x(): number; set x(x: number); get y(): number; set y(y: number); get width(): number; set width(width: number); get height(): number; set height(height: number); get anchorX(): number; set anchorX(anchorX: number); get anchorY(): number; set anchorY(anchorY: number); get skewX(): number; set skewX(skewX: number); get skewY(): number; set skewY(skewY: number); get scaleX(): number; set scaleX(scaleX: number); get scaleY(): number; set scaleY(scaleY: number); get rotation(): number; set rotation(rotation: number); get alpha(): number; set alpha(alpha: number); get visible(): boolean; set visible(visible: boolean); get smoothing(): boolean; set smoothing(smoothing: boolean); get background(): string; set background(background: string); get stage(): Stage; get parent(): Layer; get numChildren(): number; get ticker(): Ticker; get canvas(): HTMLCanvasElement; addChild(child: Layer): this; addChildAt(child: Layer, index: number): this; replaceChild(oldChild: Layer, newChild: Layer): this; getChildByName(name: string): Layer; getChildrenByTag(tag: string): Array<Layer>; getChildAt(index: number): Layer; getChildIndex(child: Layer): number; hasChild(child: Layer): boolean; swapChildren(child1: Layer, child2: Layer): this; swapChildrenAt(index1: number, index2: number): this; setChildIndex(child: Layer, index: number): this; removeChild(child: Layer): this; removeChildAt(index: number): this; removeChildByName(name: string): this; removeChildrenByTag(tag: string): this; removeAllChildren(): this; removeSelf(): this; protected $markDirty(sizeDirty?: boolean): void; protected $markParentDirty(): void; protected $resizeCanvas(): void; protected $resizeParentCanvas(): void; protected $getTransform(): Matrix; protected $getChildTransform(child: Layer): Matrix; protected $getChildBounds(child: Layer): Rectangle; protected $getContentBounds(): Rectangle; protected $emitTouchEvent(event: TouchEvent, inside: boolean): boolean; protected $emitAdded(parent: Layer): void; protected $emitRemoved(): void; protected $emitAddedToStage(stage: Stage): void; protected $emitRemovedFromStage(): void; protected $localHitTest(vector: Vector): boolean; protected $isChildVisible(child: Layer): boolean; protected $drawChild(child: Layer): number; protected $render(): number; on(type: string, listener: (...args: any[]) => void): this; off(type: string, listener?: (...args: any[]) => void): this; }