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playable.js

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A lightweight HTML5 game engine.

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import { Text, TextOption } from './Text'; export declare class Input extends Text { protected static $focusedInput: Input; protected static $inputElement: HTMLInputElement; protected static $textAreaElement: HTMLTextAreaElement; protected $value: string; protected $type: InputType; protected $maxLength: number; protected $placeholder: string; protected $placeholderColor: string; protected $explicitColor: string; protected $boundFocus: () => void; constructor(value?: string, options?: InputOption); set text(text: string); get value(): string; set value(value: string); get type(): InputType; set type(type: InputType); get color(): string; set color(color: string); get maxLength(): number; set maxLength(maxLength: number); get placeholder(): string; set placeholder(placeholder: string); get placeholderColor(): string; set placeholderColor(placeholderColor: string); selectAll(): this; focus(): this; blur(): this; protected $updateText(): void; protected $updateElement(): HTMLInputElement | HTMLTextAreaElement; protected $markDirty(sizeDirty?: boolean): void; protected $onTouchTap(): void; protected static $getElement(tagName: string): HTMLInputElement | HTMLTextAreaElement; } export type InputType = 'text' | 'password' | 'email' | 'url' | 'number' | 'range' | 'tel' | 'date' | 'month' | 'week' | 'time' | 'datetime' | 'datetime-local'; export interface InputOption extends TextOption { type?: InputType; maxLength?: number; placeholder?: string; placeholderColor?: string; }