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playable.js

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A lightweight HTML5 game engine.

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import { Layer } from './Layer'; import { Texture } from '../media/Texture'; import { Rectangle } from '../geom/Rectangle'; export declare class Image extends Layer { static SCALE: FillMode; static REPEAT: FillMode; static REPEAT_X: FillMode; static REPEAT_Y: FillMode; protected $texture: Texture; protected $fillMode: FillMode; protected $clipRect: Rectangle; protected $scale9Grid: Rectangle; protected $pattern: CanvasPattern; protected readonly $boundOnTextureLoad: () => void; constructor(texture?: Texture); constructor(texture: Texture, width: number, height: number); get texture(): Texture; set texture(texture: Texture); get fillMode(): FillMode; set fillMode(fillMode: FillMode); get clipRect(): Rectangle; set clipRect(clipRect: Rectangle); get scale9Grid(): Rectangle; set scale9Grid(scale9Grid: Rectangle); protected $onTextureLoad(): void; protected $updatePattern(): void; protected $getContentBounds(): Rectangle; protected $drawPattern(targetX: any, targetY: any, targetW: any, targetH: any): void; protected $drawTexture(sourceX: number, sourceY: number, sourceW: number, sourceH: number, targetX: number, targetY: number, targetW: number, targetH: number): void; protected $render(): number; } export type FillMode = 'scale' | 'repeat' | 'repeat-x' | 'repeat-y';