plaxtony
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Static code analysis of SC2 Galaxy Script
112 lines (111 loc) • 1.62 kB
text/typescript
export const enum S2DataCatalogDomain {
Abil,
Achievement,
AchievementTerm,
Actor,
ActorSupport,
Alert,
ArmyCategory,
ArmyUnit,
ArmyUpgrade,
Artifact,
ArtifactSlot,
AttachMethod,
BankCondition,
Beam,
Behavior,
Bundle,
Boost,
Button,
Camera,
Campaign,
Character,
Cliff,
CliffMesh,
ColorStyle,
Commander,
Config,
ConsoleSkin,
Conversation,
ConversationState,
Cursor,
DecalPack,
DSP,
Effect,
Emoticon,
EmoticonPack,
Error,
Footprint,
FoW,
Game,
GameUI,
Herd,
HerdNode,
Hero,
HeroAbil,
HeroStat,
Item,
ItemClass,
ItemContainer,
Kinetic,
LensFlareSet,
Light,
Location,
Loot,
Map,
Model,
Mount,
Mover,
Objective,
PhysicsMaterial,
Ping,
PortraitPack,
Preload,
PremiumMap,
Race,
RaceBannerPack,
Requirement,
RequirementNode,
Reverb,
Reward,
ScoreResult,
ScoreValue,
Shape,
Skin,
SkinPack,
Sound,
SoundExclusivity,
SoundMixSnapshot,
Soundtrack,
Spray,
SprayPack,
TacCooldown,
Tactical,
Talent,
TalentProfile,
TargetFind,
TargetSort,
Terrain,
TerrainObject,
TerrainTex,
Texture,
TextureSheet,
Tile,
Trophy,
Turret,
Unit,
Upgrade,
User,
Validator,
VoiceOver,
VoicePack,
WarChest,
WarChestSeason,
Water,
Weapon,
StimPack,
Accumulator,
PlayerResponse,
DataCollection,
DataCollectionPattern,
}