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Static code analysis of SC2 Galaxy Script

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export const enum S2DataCatalogDomain { Abil, Achievement, AchievementTerm, Actor, ActorSupport, Alert, ArmyCategory, ArmyUnit, ArmyUpgrade, Artifact, ArtifactSlot, AttachMethod, BankCondition, Beam, Behavior, Bundle, Boost, Button, Camera, Campaign, Character, Cliff, CliffMesh, ColorStyle, Commander, Config, ConsoleSkin, Conversation, ConversationState, Cursor, DecalPack, DSP, Effect, Emoticon, EmoticonPack, Error, Footprint, FoW, Game, GameUI, Herd, HerdNode, Hero, HeroAbil, HeroStat, Item, ItemClass, ItemContainer, Kinetic, LensFlareSet, Light, Location, Loot, Map, Model, Mount, Mover, Objective, PhysicsMaterial, Ping, PortraitPack, Preload, PremiumMap, Race, RaceBannerPack, Requirement, RequirementNode, Reverb, Reward, ScoreResult, ScoreValue, Shape, Skin, SkinPack, Sound, SoundExclusivity, SoundMixSnapshot, Soundtrack, Spray, SprayPack, TacCooldown, Tactical, Talent, TalentProfile, TargetFind, TargetSort, Terrain, TerrainObject, TerrainTex, Texture, TextureSheet, Tile, Trophy, Turret, Unit, Upgrade, User, Validator, VoiceOver, VoicePack, WarChest, WarChestSeason, Water, Weapon, StimPack, Accumulator, PlayerResponse, DataCollection, DataCollectionPattern, }