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Static code analysis of SC2 Galaxy Script

112 lines (111 loc) 2.17 kB
export declare const enum S2DataCatalogDomain { Abil = 0, Achievement = 1, AchievementTerm = 2, Actor = 3, ActorSupport = 4, Alert = 5, ArmyCategory = 6, ArmyUnit = 7, ArmyUpgrade = 8, Artifact = 9, ArtifactSlot = 10, AttachMethod = 11, BankCondition = 12, Beam = 13, Behavior = 14, Bundle = 15, Boost = 16, Button = 17, Camera = 18, Campaign = 19, Character = 20, Cliff = 21, CliffMesh = 22, ColorStyle = 23, Commander = 24, Config = 25, ConsoleSkin = 26, Conversation = 27, ConversationState = 28, Cursor = 29, DecalPack = 30, DSP = 31, Effect = 32, Emoticon = 33, EmoticonPack = 34, Error = 35, Footprint = 36, FoW = 37, Game = 38, GameUI = 39, Herd = 40, HerdNode = 41, Hero = 42, HeroAbil = 43, HeroStat = 44, Item = 45, ItemClass = 46, ItemContainer = 47, Kinetic = 48, LensFlareSet = 49, Light = 50, Location = 51, Loot = 52, Map = 53, Model = 54, Mount = 55, Mover = 56, Objective = 57, PhysicsMaterial = 58, Ping = 59, PortraitPack = 60, Preload = 61, PremiumMap = 62, Race = 63, RaceBannerPack = 64, Requirement = 65, RequirementNode = 66, Reverb = 67, Reward = 68, ScoreResult = 69, ScoreValue = 70, Shape = 71, Skin = 72, SkinPack = 73, Sound = 74, SoundExclusivity = 75, SoundMixSnapshot = 76, Soundtrack = 77, Spray = 78, SprayPack = 79, TacCooldown = 80, Tactical = 81, Talent = 82, TalentProfile = 83, TargetFind = 84, TargetSort = 85, Terrain = 86, TerrainObject = 87, TerrainTex = 88, Texture = 89, TextureSheet = 90, Tile = 91, Trophy = 92, Turret = 93, Unit = 94, Upgrade = 95, User = 96, Validator = 97, VoiceOver = 98, VoicePack = 99, WarChest = 100, WarChestSeason = 101, Water = 102, Weapon = 103, StimPack = 104, Accumulator = 105, PlayerResponse = 106, DataCollection = 107, DataCollectionPattern = 108 }