plaxtony
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Static code analysis of SC2 Galaxy Script
112 lines (111 loc) • 2.17 kB
TypeScript
export declare const enum S2DataCatalogDomain {
Abil = 0,
Achievement = 1,
AchievementTerm = 2,
Actor = 3,
ActorSupport = 4,
Alert = 5,
ArmyCategory = 6,
ArmyUnit = 7,
ArmyUpgrade = 8,
Artifact = 9,
ArtifactSlot = 10,
AttachMethod = 11,
BankCondition = 12,
Beam = 13,
Behavior = 14,
Bundle = 15,
Boost = 16,
Button = 17,
Camera = 18,
Campaign = 19,
Character = 20,
Cliff = 21,
CliffMesh = 22,
ColorStyle = 23,
Commander = 24,
Config = 25,
ConsoleSkin = 26,
Conversation = 27,
ConversationState = 28,
Cursor = 29,
DecalPack = 30,
DSP = 31,
Effect = 32,
Emoticon = 33,
EmoticonPack = 34,
Error = 35,
Footprint = 36,
FoW = 37,
Game = 38,
GameUI = 39,
Herd = 40,
HerdNode = 41,
Hero = 42,
HeroAbil = 43,
HeroStat = 44,
Item = 45,
ItemClass = 46,
ItemContainer = 47,
Kinetic = 48,
LensFlareSet = 49,
Light = 50,
Location = 51,
Loot = 52,
Map = 53,
Model = 54,
Mount = 55,
Mover = 56,
Objective = 57,
PhysicsMaterial = 58,
Ping = 59,
PortraitPack = 60,
Preload = 61,
PremiumMap = 62,
Race = 63,
RaceBannerPack = 64,
Requirement = 65,
RequirementNode = 66,
Reverb = 67,
Reward = 68,
ScoreResult = 69,
ScoreValue = 70,
Shape = 71,
Skin = 72,
SkinPack = 73,
Sound = 74,
SoundExclusivity = 75,
SoundMixSnapshot = 76,
Soundtrack = 77,
Spray = 78,
SprayPack = 79,
TacCooldown = 80,
Tactical = 81,
Talent = 82,
TalentProfile = 83,
TargetFind = 84,
TargetSort = 85,
Terrain = 86,
TerrainObject = 87,
TerrainTex = 88,
Texture = 89,
TextureSheet = 90,
Tile = 91,
Trophy = 92,
Turret = 93,
Unit = 94,
Upgrade = 95,
User = 96,
Validator = 97,
VoiceOver = 98,
VoicePack = 99,
WarChest = 100,
WarChestSeason = 101,
Water = 102,
Weapon = 103,
StimPack = 104,
Accumulator = 105,
PlayerResponse = 106,
DataCollection = 107,
DataCollectionPattern = 108
}