UNPKG

plaxtony

Version:

Static code analysis of SC2 Galaxy Script

221 lines (220 loc) 3.59 kB
[ "Abil", "Achievement", "AchievementTerm", "Actor", "ActorSupport", "Alert", "ArmyCategory", "ArmyUnit", "ArmyUpgrade", "Artifact", "ArtifactSlot", "AttachMethod", "BankCondition", "Beam", "Behavior", "Bundle", "Boost", "Button", "Camera", "Campaign", "Character", "Cliff", "CliffMesh", "ColorStyle", "Commander", "Config", "ConsoleSkin", "Conversation", "ConversationState", "Cursor", "DecalPack", "DSP", "Effect", "Emoticon", "EmoticonPack", "Error", "Footprint", "FoW", "Game", "GameUI", "Herd", "HerdNode", "Hero", "HeroAbil", "HeroStat", "Item", "ItemClass", "ItemContainer", "Kinetic", "LensFlareSet", "Light", "Location", "Loot", "Map", "Model", "Mount", "Mover", "Objective", "PhysicsMaterial", "Ping", "PortraitPack", "Preload", "PremiumMap", "Race", "RaceBannerPack", "Requirement", "RequirementNode", "Reverb", "Reward", "ScoreResult", "ScoreValue", "Shape", "Skin", "SkinPack", "Sound", "SoundExclusivity", "SoundMixSnapshot", "Soundtrack", "Spray", "SprayPack", "TacCooldown", "Tactical", "Talent", "TalentProfile", "TargetFind", "TargetSort", "Terrain", "TerrainObject", "TerrainTex", "Texture", "TextureSheet", "Tile", "Trophy", "Turret", "Unit", "Upgrade", "User", "Validator", "VoiceOver", "VoicePack", "WarChest", "WarChestSeason", "Water", "Weapon", "StimPack", "Accumulator", "PlayerResponse", "DataCollection", "DataCollectionPattern", "Abil", "Achievement", "AchievementTerm", "Actor", "ActorSupport", "Alert", "ArmyCategory", "ArmyUnit", "ArmyUpgrade", "Artifact", "ArtifactSlot", "AttachMethod", "BankCondition", "Beam", "Behavior", "Bundle", "Boost", "Button", "Camera", "Campaign", "Character", "Cliff", "CliffMesh", "ColorStyle", "Commander", "Config", "ConsoleSkin", "Conversation", "ConversationState", "Cursor", "DecalPack", "DSP", "Effect", "Emoticon", "EmoticonPack", "Error", "Footprint", "FoW", "Game", "GameUI", "Herd", "HerdNode", "Hero", "HeroAbil", "HeroStat", "Item", "ItemClass", "ItemContainer", "Kinetic", "LensFlareSet", "Light", "Location", "Loot", "Map", "Model", "Mount", "Mover", "Objective", "PhysicsMaterial", "Ping", "PortraitPack", "Preload", "PremiumMap", "Race", "RaceBannerPack", "Requirement", "RequirementNode", "Reverb", "Reward", "ScoreResult", "ScoreValue", "Shape", "Skin", "SkinPack", "Sound", "SoundExclusivity", "SoundMixSnapshot", "Soundtrack", "Spray", "SprayPack", "TacCooldown", "Tactical", "Talent", "TalentProfile", "TargetFind", "TargetSort", "Terrain", "TerrainObject", "TerrainTex", "Texture", "TextureSheet", "Tile", "Trophy", "Turret", "Unit", "Upgrade", "User", "Validator", "VoiceOver", "VoicePack", "WarChest", "WarChestSeason", "Water", "Weapon", "StimPack", "Accumulator", "PlayerResponse", "DataCollection", "DataCollectionPattern" ]