plaxtony
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Static code analysis of SC2 Galaxy Script
221 lines (220 loc) • 3.59 kB
JSON
[
"Abil",
"Achievement",
"AchievementTerm",
"Actor",
"ActorSupport",
"Alert",
"ArmyCategory",
"ArmyUnit",
"ArmyUpgrade",
"Artifact",
"ArtifactSlot",
"AttachMethod",
"BankCondition",
"Beam",
"Behavior",
"Bundle",
"Boost",
"Button",
"Camera",
"Campaign",
"Character",
"Cliff",
"CliffMesh",
"ColorStyle",
"Commander",
"Config",
"ConsoleSkin",
"Conversation",
"ConversationState",
"Cursor",
"DecalPack",
"DSP",
"Effect",
"Emoticon",
"EmoticonPack",
"Error",
"Footprint",
"FoW",
"Game",
"GameUI",
"Herd",
"HerdNode",
"Hero",
"HeroAbil",
"HeroStat",
"Item",
"ItemClass",
"ItemContainer",
"Kinetic",
"LensFlareSet",
"Light",
"Location",
"Loot",
"Map",
"Model",
"Mount",
"Mover",
"Objective",
"PhysicsMaterial",
"Ping",
"PortraitPack",
"Preload",
"PremiumMap",
"Race",
"RaceBannerPack",
"Requirement",
"RequirementNode",
"Reverb",
"Reward",
"ScoreResult",
"ScoreValue",
"Shape",
"Skin",
"SkinPack",
"Sound",
"SoundExclusivity",
"SoundMixSnapshot",
"Soundtrack",
"Spray",
"SprayPack",
"TacCooldown",
"Tactical",
"Talent",
"TalentProfile",
"TargetFind",
"TargetSort",
"Terrain",
"TerrainObject",
"TerrainTex",
"Texture",
"TextureSheet",
"Tile",
"Trophy",
"Turret",
"Unit",
"Upgrade",
"User",
"Validator",
"VoiceOver",
"VoicePack",
"WarChest",
"WarChestSeason",
"Water",
"Weapon",
"StimPack",
"Accumulator",
"PlayerResponse",
"DataCollection",
"DataCollectionPattern",
"Abil",
"Achievement",
"AchievementTerm",
"Actor",
"ActorSupport",
"Alert",
"ArmyCategory",
"ArmyUnit",
"ArmyUpgrade",
"Artifact",
"ArtifactSlot",
"AttachMethod",
"BankCondition",
"Beam",
"Behavior",
"Bundle",
"Boost",
"Button",
"Camera",
"Campaign",
"Character",
"Cliff",
"CliffMesh",
"ColorStyle",
"Commander",
"Config",
"ConsoleSkin",
"Conversation",
"ConversationState",
"Cursor",
"DecalPack",
"DSP",
"Effect",
"Emoticon",
"EmoticonPack",
"Error",
"Footprint",
"FoW",
"Game",
"GameUI",
"Herd",
"HerdNode",
"Hero",
"HeroAbil",
"HeroStat",
"Item",
"ItemClass",
"ItemContainer",
"Kinetic",
"LensFlareSet",
"Light",
"Location",
"Loot",
"Map",
"Model",
"Mount",
"Mover",
"Objective",
"PhysicsMaterial",
"Ping",
"PortraitPack",
"Preload",
"PremiumMap",
"Race",
"RaceBannerPack",
"Requirement",
"RequirementNode",
"Reverb",
"Reward",
"ScoreResult",
"ScoreValue",
"Shape",
"Skin",
"SkinPack",
"Sound",
"SoundExclusivity",
"SoundMixSnapshot",
"Soundtrack",
"Spray",
"SprayPack",
"TacCooldown",
"Tactical",
"Talent",
"TalentProfile",
"TargetFind",
"TargetSort",
"Terrain",
"TerrainObject",
"TerrainTex",
"Texture",
"TextureSheet",
"Tile",
"Trophy",
"Turret",
"Unit",
"Upgrade",
"User",
"Validator",
"VoiceOver",
"VoicePack",
"WarChest",
"WarChestSeason",
"Water",
"Weapon",
"StimPack",
"Accumulator",
"PlayerResponse",
"DataCollection",
"DataCollectionPattern"
]