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plaxtony

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Static code analysis of SC2 Galaxy Script

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# Plaxtony Set of libraries to work with *StarCraft II* map files. ## Galaxy script ### Parser Code parsing implementation was heavly inspiried by *TypeScript* parser. (Some chunks of code were even directly re-used.)\ By a result it is very error tolerant, and can handle most of syntax errors within the code, and proceed with parsing the rest of it. ### Static analysis Parsed AST is fully traversed. Symbol table is being built during indexing process. Typechecker implemented. ### Language Server Protocol Implemented providers: - [x] Document symbols - [x] Workspace symbols - [x] Code completions - [x] Function signature help - [x] Symbol definitions - [x] Symbol hover documentation tooltips - [x] Find all references - [x] Rename symbol - [ ] Format code ## Triggers Basic capabilities of parsing `Triggers` | `TriggerLib` | `SC2Lib` XML files. - Elements list with their metadata - Associating elements with their auto generated symbols within galaxy code. - Elements documentation from `TriggerStrings.txt` files. ## GameData catalogs ... ## Usage examples - [vscode-sc2-galaxy](https://github.com/Talv/vscode-sc2-galaxy) - Visual Studio Code extension