platjs
Version:
Simple engine for platformer physics and rendering
12 lines • 457 B
TypeScript
declare function loadImage(name: string, url: string, onProgress?: (loaded: number, total: number) => void): Promise<{
name: string;
img: HTMLImageElement;
}>;
declare function loadImages<T extends {
[key: string]: string;
}>(images: T, onProgress?: (loaded: number, total: number) => void): Promise<{
[K in keyof T]: HTMLImageElement;
}>;
export default loadImages;
export { loadImage };
//# sourceMappingURL=imageLoader.d.ts.map