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platjs

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Simple engine for platformer physics and rendering

34 lines (33 loc) 988 B
{ "compilerOptions": { "target": "ES6", "useDefineForClassFields": true, "module": "ESNext", "lib": ["ESNext", "DOM"], "moduleResolution": "Node", "strict": true, "resolveJsonModule": true, "isolatedModules": true, "esModuleInterop": true, "noUnusedLocals": true, "noUnusedParameters": true, "noImplicitReturns": true, "skipLibCheck": true, // Tells TypeScript to read JS files, as // normally they are ignored as source files "allowJs": true, // Generate d.ts files "declaration": true, // This compiler run should // only output d.ts files "emitDeclarationOnly": true, // Types should go into this directory. // Removing this would place the .d.ts files // next to the .js files "outDir": "types", // go to js file when using IDE functions like // "Go to Definition" in VSCode "declarationMap": true }, "include": ["./library/**/*"] }