platjs
Version:
Simple engine for platformer physics and rendering
34 lines (33 loc) • 988 B
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{
"compilerOptions": {
"target": "ES6",
"useDefineForClassFields": true,
"module": "ESNext",
"lib": ["ESNext", "DOM"],
"moduleResolution": "Node",
"strict": true,
"resolveJsonModule": true,
"isolatedModules": true,
"esModuleInterop": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noImplicitReturns": true,
"skipLibCheck": true,
// Tells TypeScript to read JS files, as
// normally they are ignored as source files
"allowJs": true,
// Generate d.ts files
"declaration": true,
// This compiler run should
// only output d.ts files
"emitDeclarationOnly": true,
// Types should go into this directory.
// Removing this would place the .d.ts files
// next to the .js files
"outDir": "types",
// go to js file when using IDE functions like
// "Go to Definition" in VSCode
"declarationMap": true
},
"include": ["./library/**/*"]
}