platjs
Version:
Simple engine for platformer physics and rendering
34 lines • 1.15 kB
TypeScript
import { rect } from "./util/tools/collision";
declare type emptyRenderFunction = (this: GameObject, ctx: CanvasRenderingContext2D, self: GameObject) => void;
declare class GameObject {
x: number;
y: number;
rotation: number;
width: number;
height: number;
image: HTMLImageElement | null;
render: emptyRenderFunction | null;
update: Function;
color: string | null;
layer: number;
_randomId: number;
onCollide: (object: GameObject) => void;
constructor({ x, y, rotation, width, height, image, color, layer, render, update, onCollide }?: {
x?: number;
y?: number;
rotation?: number;
width?: number;
height?: number;
image?: HTMLImageElement | null;
color?: string | null;
layer?: number;
render?: emptyRenderFunction | null;
update?: Function;
onCollide?: (object: GameObject) => void;
});
_render(ctx: CanvasRenderingContext2D): void;
collides(object: rect): boolean;
}
export default GameObject;
export type { emptyRenderFunction };
//# sourceMappingURL=object.d.ts.map