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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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### References - [Erin Catto's Publications](https://box2d.org/publications/) - Collision Detection in Interactive 3D Environments, Gino van den Bergen, 2004 - Real-Time Collision Detection, Christer Ericson, 2005 Box2D was created as part of a physics tutorial at the Game Developer Conference. You can get these tutorials from the download section of box2d.org. ### More Resources After learning Planck.js basics and how to run your code, there are plenty of Box2D resources available online to learn advanced topics. Here are few great examples: - [iforce2d](https://www.iforce2d.net/b2dtut/) - A collection of helpful Box2D tutorials - Box2D [tutorials](https://www.emanueleferonato.com/category/box2d/) by Emanuele Feronato If are interested in learning about algorithms used in Box2D/Planck.js following resources are helpful. - [dyn4j Blog Posts](http://www.dyn4j.org/category/gamedev/) by William Bittle