planck
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
23 lines (13 loc) • 928 B
Markdown
### References
- [Erin Catto's Publications](https://box2d.org/publications/)
- Collision Detection in Interactive 3D Environments, Gino van den Bergen, 2004
- Real-Time Collision Detection, Christer Ericson, 2005
Box2D was created as part of a physics tutorial at the Game Developer
Conference. You can get these tutorials from the download section of
box2d.org.
### More Resources
After learning Planck.js basics and how to run your code, there are plenty of Box2D resources available online to learn advanced topics. Here are few great examples:
- [iforce2d](https://www.iforce2d.net/b2dtut/) - A collection of helpful Box2D tutorials
- Box2D [tutorials](https://www.emanueleferonato.com/category/box2d/) by Emanuele Feronato
If are interested in learning about algorithms used in Box2D/Planck.js following resources are helpful.
- [dyn4j Blog Posts](http://www.dyn4j.org/category/gamedev/) by William Bittle