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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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## 1.1.0 * Vite build migration ## 1.0.0 * Typescript migration * Performance improvements ## 0.2 * TypeScript definitions added * wSet/wAdd/wSub(a, v, b, w) replaced with combine/setCombine/addCombine/subCombine(a, v, b, w) * wSet/wAdd/wSub(a, v) replaced with mul/setMul/addMul/subMul(a, v) * Joints constructors cleanup ## 0.1 * source code directory layout changed, classes moved around! * b2Class renamed to Class * Dumping is removed, Drawing is moved to tesbed * GrowableStack replaced with native array, Timer is changed * Math is changed and split * Contact and Collide classes merged, Contact registration/creation is changes * Shape.computeDistanceProxy is added * Collision and WorldCallback files merged with others * TestOverlap moved from Collision to Distance * Manifold files is added, WorldManifold.Initialize moved to Manifold.getWorldManifold * ContactFilter.ShouldCollide moved to Fixture? * ContactSolver/VelocityConstraint/PositionConstraint merged with Contact * ContactManager/ContactListener merged into World (and Contact) * Island/World.Solve/SolveTOI moved to new Solver * Position/Velocity correction objects assigned to owner bodies * binary flags changes to boolean fields (awakeFlag, autoSleepFlag, bulletFlag, fixedRotationFlag, activeFlag, enabledFlag, islandFlag, touchingFlag, filterFlag, bulletHitFlag, toiFlag, clearForces, newFixture, locked) * Body.Is[Type]/Set[Type] added * Shape, Body and Joint string types ('circle', 'dynamic', 'mouse-joint', etc.) * Vec2.Min/Max renamed to Vec2.Upper/Lower and several other methods added * Distance method, DistanceInput/Output and SimplexCache merged into a stateful Distance class * Fixture.Filter merged with Fixture * World listeners changed to events: PostSolve, PreSolve, EndContact, BeginContact, SayGoodby to post-solve, pre-solve, end-contact, begin-contact, remove-body, remove-joint, remove-fixture * Callbacks classes changed to functions: DynamicTree.query DynamicTree.rayCast BroadPhase.updatePairs BroadPhase.rayCast BroadPhase.query World.queryAAB World.rayCast