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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# planck ## 1.5.0 ### Minor Changes - 6ede4f3: Publish add-body, add-fixture, add-joint events ### Patch Changes - 9415379: Add fixedRotation to body serialize - 7791ea1: Remove temp fields from distance-joint serialization - 86c9079: Remove hasVertex0 and hasVertex3 from serialize Edge - 4fc10a7: In polygon and chain \_deserialize use Vec2Value ## 1.4.3 ### Patch Changes - 0bba3b2: Bug fix addVec2 ## 1.4.2 ### Patch Changes - 9343ffc: Fix testbed drawing ## 1.4.1 ### Patch Changes - d12d0cc: Fix shape name alias export ## 1.4.0 ### Minor Changes - 0dcc98b: Split TestbedInterface and Testbed class ### Patch Changes - e1a2717: Mark serialize and deserialize functions as @hidden instead of @internal - 3446820: Fix AABB.rayCast ## 1.3.0 ### Minor Changes - bb9bb87: Testbed rendering rewrite - 56193e7: Add DataDriver (experimental for demo use-case) ### Patch Changes - ce1c486: No pointer interaction when mouseForce===0 ## 1.2.0 ### Minor Changes - f0127f4: Add world.queueUpdate() to queue and defer updates after current simulation step ### Patch Changes - 97bb79e: Improve world.queueUpdate ## 1.1.6 ### Patch Changes - f31114b: Add static Vec2.normalize - bee0e16: Change clampVec2 arg to Vec2Value ## 1.1.5 ### Patch Changes - fbd0021: Un-hidden style field type