planck
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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
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planck
# 1.5.0
## Minor Changes
- 6ede4f3: Publish add-body, add-fixture, add-joint events
## Patch Changes
- 9415379: Add fixedRotation to body serialize
- 7791ea1: Remove temp fields from distance-joint serialization
- 86c9079: Remove hasVertex0 and hasVertex3 from serialize Edge
- 4fc10a7: In polygon and chain \_deserialize use Vec2Value
# 1.4.3
## Patch Changes
- 0bba3b2: Bug fix addVec2
# 1.4.2
## Patch Changes
- 9343ffc: Fix testbed drawing
# 1.4.1
## Patch Changes
- d12d0cc: Fix shape name alias export
# 1.4.0
## Minor Changes
- 0dcc98b: Split TestbedInterface and Testbed class
## Patch Changes
- e1a2717: Mark serialize and deserialize functions as @hidden instead of @internal
- 3446820: Fix AABB.rayCast
# 1.3.0
## Minor Changes
- bb9bb87: Testbed rendering rewrite
- 56193e7: Add DataDriver (experimental for demo use-case)
## Patch Changes
- ce1c486: No pointer interaction when mouseForce===0
# 1.2.0
## Minor Changes
- f0127f4: Add world.queueUpdate() to queue and defer updates after current simulation step
## Patch Changes
- 97bb79e: Improve world.queueUpdate
# 1.1.6
## Patch Changes
- f31114b: Add static Vec2.normalize
- bee0e16: Change clampVec2 arg to Vec2Value
# 1.1.5
## Patch Changes
- fbd0021: Un-hidden style field type