UNPKG

planck

Version:

2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

44 lines (28 loc) 1.07 kB
# Interface: JointOpt Joint definitions are used to construct joints. ## Extended by - [`JointDef`](/api/interfaces/JointDef) - [`DistanceJointOpt`](/api/interfaces/DistanceJointOpt) - [`FrictionJointOpt`](/api/interfaces/FrictionJointOpt) - [`GearJointOpt`](/api/interfaces/GearJointOpt) - [`MotorJointOpt`](/api/interfaces/MotorJointOpt) - [`MouseJointOpt`](/api/interfaces/MouseJointOpt) - [`PrismaticJointOpt`](/api/interfaces/PrismaticJointOpt) - [`PulleyJointOpt`](/api/interfaces/PulleyJointOpt) - [`RevoluteJointOpt`](/api/interfaces/RevoluteJointOpt) - [`RopeJointOpt`](/api/interfaces/RopeJointOpt) - [`WeldJointOpt`](/api/interfaces/WeldJointOpt) - [`WheelJointOpt`](/api/interfaces/WheelJointOpt) ## Properties ### collideConnected? > `optional` **collideConnected**: `boolean` Set this flag to true if the attached bodies should collide. *** ### style? > `optional` **style**: [`Style`](/api/interfaces/Style) Styling for dev-tools. *** ### userData? > `optional` **userData**: `any` Use this to attach application specific data to your joints.