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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Interface: JointDef Joint definitions are used to construct joints. ## Extends - [`JointOpt`](/api/interfaces/JointOpt) ## Extended by - [`DistanceJointDef`](/api/interfaces/DistanceJointDef) - [`FrictionJointDef`](/api/interfaces/FrictionJointDef) - [`GearJointDef`](/api/interfaces/GearJointDef) - [`MotorJointDef`](/api/interfaces/MotorJointDef) - [`MouseJointDef`](/api/interfaces/MouseJointDef) - [`PrismaticJointDef`](/api/interfaces/PrismaticJointDef) - [`PulleyJointDef`](/api/interfaces/PulleyJointDef) - [`RevoluteJointDef`](/api/interfaces/RevoluteJointDef) - [`RopeJointDef`](/api/interfaces/RopeJointDef) - [`WeldJointDef`](/api/interfaces/WeldJointDef) - [`WheelJointDef`](/api/interfaces/WheelJointDef) ## Properties ### bodyA > **bodyA**: [`Body`](/api/classes/Body) The first attached body. *** ### bodyB > **bodyB**: [`Body`](/api/classes/Body) The second attached body. *** ### collideConnected? > `optional` **collideConnected**: `boolean` Set this flag to true if the attached bodies should collide. #### Inherited from [`JointOpt`](/api/interfaces/JointOpt).[`collideConnected`](/api/interfaces/JointOpt#collideconnected) *** ### style? > `optional` **style**: [`Style`](/api/interfaces/Style) Styling for dev-tools. #### Inherited from [`JointOpt`](/api/interfaces/JointOpt).[`style`](/api/interfaces/JointOpt#style) *** ### userData? > `optional` **userData**: `any` Use this to attach application specific data to your joints. #### Inherited from [`JointOpt`](/api/interfaces/JointOpt).[`userData`](/api/interfaces/JointOpt#userdata)