planck
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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
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# Function: CollideEdgeCircle()
> **CollideEdgeCircle**(`manifold`, `edgeA`, `xfA`, `circleB`, `xfB`): `void`
## Parameters
• **manifold**: [`Manifold`](/api/classes/Manifold)
• **edgeA**: [`EdgeShape`](/api/classes/EdgeShape)
• **xfA**: [`TransformValue`](/api/type-aliases/TransformValue)
• **circleB**: [`CircleShape`](/api/classes/CircleShape)
• **xfB**: [`TransformValue`](/api/type-aliases/TransformValue)
## Returns
`void`