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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: WorldManifold This is used to compute the current state of a contact manifold. ## Constructors ### new WorldManifold() > **new WorldManifold**(): [`WorldManifold`](/api/classes/WorldManifold) #### Returns [`WorldManifold`](/api/classes/WorldManifold) ## Properties ### normal > **normal**: [`Vec2Value`](/api/interfaces/Vec2Value) World vector pointing from A to B *** ### pointCount > **pointCount**: `number` = `0` The number of manifold points *** ### points > **points**: [`Vec2Value`](/api/interfaces/Vec2Value)[] World contact point (point of intersection) *** ### separations > **separations**: `number`[] A negative value indicates overlap, in meters ## Methods ### recycle() > **recycle**(): `void` #### Returns `void`